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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Mind of tempest" data-source="post: 9364622" data-attributes="member: 7029233"><p>self-power is not the problem.</p><p>sorcerers suck for me on two levels mechanically they are uninteresting and are clearly the middle child of arcane classes.</p><p>thematically I hate them as it is either by blood or exposure to a magical thing that they gain powers that read like a protagonist backstory, not the ensemble character that dnd parties have to be built out of.</p><p>I hate backstories that amount to the inexplicably special in characters I play.</p><p>sure I could re-fluff but I will not as that is not who I am.</p><p>one day I read the mystic document it was love at first sight, it was like coming home which is impressive as I do not feel at home even in my own room.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 9364622, member: 7029233"] self-power is not the problem. sorcerers suck for me on two levels mechanically they are uninteresting and are clearly the middle child of arcane classes. thematically I hate them as it is either by blood or exposure to a magical thing that they gain powers that read like a protagonist backstory, not the ensemble character that dnd parties have to be built out of. I hate backstories that amount to the inexplicably special in characters I play. sure I could re-fluff but I will not as that is not who I am. one day I read the mystic document it was love at first sight, it was like coming home which is impressive as I do not feel at home even in my own room. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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