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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9364661" data-attributes="member: 87792"><p>Oh look! It's a Psion!</p><p></p><p>Seriously, both the 2e/3.0/3.5 psion and the 3.0/3.5 sorcerer written by an unimaginative student who went through plagiarising the wizard's homework, changed the spellbook, added one idea went through things with a thesaurus, and presented the copied work as their own.</p><p></p><p>Both had about one good idea each in their replacement for the spellbook that made it into core casting for 5e (taking away what was special about them) - whether spontaneous casting (of which spell points are a form) or upcasting.</p><p></p><p>There are two key differences between the two; the sorcerer was made copying the wizard's homework to give an excuse to squirrel more wizard spells into the game, while the psion was made copying the wizard's spellbook as a cash grab to sell more shovelware books. And the fact that the <em>4e</em> and <em>5e</em> sorcerer then had people work out how they could be different and useful to cover a wider range of concepts while the psion predates subclasses.</p><p></p><p>So why do you put up with the "I am so special I get to cast weird customised spells by the power of my mind unlike normal casters, making me too special for normal magic school"? The psion is the <em>poster child</em> for inexplicably special characters in D&D - right down to 1e giving you a percentage chance for psionic powers.</p><p></p><p>The mystic is much better. Partly because it's not Yet Another Caster (with spells cribbed off the wizard) except the lazy student has looked up an alternative to Caster in the thesaurus and come up with Manifester. Instead their things aren't presented, formatted, and contain the guff of spells. Partly because they haven't just lazily copied the wizard basic features.</p><p></p><p>But mostly because the blocks of powers you get from disciplines add theming, interest, and allow for interesting things done with design synergies.</p><p></p><p>And this is why the psion is a truly sucky class. It takes an interesting concept (psionics) and homogenises it into a generic power point spellcaster where the differences other than just splurging minor variants of spells over the sytem have been folded in ot the core casting method of 5e or into the Aberrant Mind.</p><p></p><p>And if you want that then <em>don't even look at the Psion.</em> We've had three core versions and as mentioned the good ideas have been folded into the core casting or the Aberrant Mind.</p><p></p><p>The <a href="https://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf" target="_blank">Mystic</a> is at least getting somewhere.</p><p></p><p>Depends on the system. If it's one that isn't drowning in magic then you might.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9364661, member: 87792"] Oh look! It's a Psion! Seriously, both the 2e/3.0/3.5 psion and the 3.0/3.5 sorcerer written by an unimaginative student who went through plagiarising the wizard's homework, changed the spellbook, added one idea went through things with a thesaurus, and presented the copied work as their own. Both had about one good idea each in their replacement for the spellbook that made it into core casting for 5e (taking away what was special about them) - whether spontaneous casting (of which spell points are a form) or upcasting. There are two key differences between the two; the sorcerer was made copying the wizard's homework to give an excuse to squirrel more wizard spells into the game, while the psion was made copying the wizard's spellbook as a cash grab to sell more shovelware books. And the fact that the [I]4e[/I] and [I]5e[/I] sorcerer then had people work out how they could be different and useful to cover a wider range of concepts while the psion predates subclasses. So why do you put up with the "I am so special I get to cast weird customised spells by the power of my mind unlike normal casters, making me too special for normal magic school"? The psion is the [I]poster child[/I] for inexplicably special characters in D&D - right down to 1e giving you a percentage chance for psionic powers. The mystic is much better. Partly because it's not Yet Another Caster (with spells cribbed off the wizard) except the lazy student has looked up an alternative to Caster in the thesaurus and come up with Manifester. Instead their things aren't presented, formatted, and contain the guff of spells. Partly because they haven't just lazily copied the wizard basic features. But mostly because the blocks of powers you get from disciplines add theming, interest, and allow for interesting things done with design synergies. And this is why the psion is a truly sucky class. It takes an interesting concept (psionics) and homogenises it into a generic power point spellcaster where the differences other than just splurging minor variants of spells over the sytem have been folded in ot the core casting method of 5e or into the Aberrant Mind. And if you want that then [I]don't even look at the Psion.[/I] We've had three core versions and as mentioned the good ideas have been folded into the core casting or the Aberrant Mind. The [URL='https://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf']Mystic[/URL] is at least getting somewhere. Depends on the system. If it's one that isn't drowning in magic then you might. [/QUOTE]
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