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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9364947" data-attributes="member: 87792"><p>Specialist wizards? Extremely.</p><p></p><p>The way Illusionists were now just specialist wizards? Not very. Their One Unique Thing was their own spell list. </p><p></p><p>Meanwhile Aberrant Minds have what people talk about as the Psion things - power points, psychic magic, and upcasting. All they lack is the unique Psion spells - but not one single time have I ever seen anyone spontaneously name a specific Psion spell or two as being core to what made psions. There are no iconic or style making spells </p><p></p><p>No we can't have Another Wizard Knock-off. The wizard exists. So does the sorcerer. And the Aberrant Mind uses "psionic mechanics" like power points and if it's the playstyle of the Psion you are interested in the Aberrant Mind nails it.</p><p></p><p> If they are going to share wizard spells the way sorcerers do then what's the point in them? And if they aren't and you're going to dump other classes onto the game to justify your Psion the way the 3.x sorcerer was dumped on the game to justify wizard spells, no. That shouldn't have happened.</p><p></p><p>And we've already got the multiclass subclasses with the Soulknife and Psi Warrior. So it won't be them.</p><p></p><p>You're working with an Artificer amount of space at most. If you make it mystic like it might work. If you try to just be a Psion the Aberrant Mind exists so you're basically adding nothing to the game that isn't there except a calamari-free Aberrant Mind.</p><p></p><p>Use his telekinesis to fly, shimmering with energy as he did because someone broke his chair? Yes. Prof X isn't great at it because his specific issues with his legs translate to general mobility in ways that don't fit D&D rules. And he would be a bad adventurer and unsuitable D&D PC because of it.</p><p></p><p>See invisible people with telepathy? I don't recall it coming up but he would have if it did. </p><p></p><p>Move freely underwater? No - mobility is an explicit problem for Professor X. D&D doesn't really do his legs-for-power trade. </p><p></p><p>"Not necessarily" = it is if you want it to be.</p><p></p><p>The fact that your argument is "it doesn't have to be psychic power" is telling. You're trying to make it not work.</p><p></p><p>It's a D&D Psion, with explanations tied to D&D psychic lore (like Ilithids and other aberrations). It's not a "true psion" any more than it is a True Scotsman.</p><p></p><p>And there are already more varied choices than a single psionic class could provide just among primary casters. No one Psion class could cover the Aberrant Mind, the revised GOOlock and the Whispers Bard. So clearly the problem isn't one of variety or flexibility.</p><p></p><p>Which means that ancestors doing the nasty with aberrants isn't a necessary part of the class.</p><p></p><p>Yes. They are a specific thing. And not Aberrant Minds.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9364947, member: 87792"] Specialist wizards? Extremely. The way Illusionists were now just specialist wizards? Not very. Their One Unique Thing was their own spell list. Meanwhile Aberrant Minds have what people talk about as the Psion things - power points, psychic magic, and upcasting. All they lack is the unique Psion spells - but not one single time have I ever seen anyone spontaneously name a specific Psion spell or two as being core to what made psions. There are no iconic or style making spells No we can't have Another Wizard Knock-off. The wizard exists. So does the sorcerer. And the Aberrant Mind uses "psionic mechanics" like power points and if it's the playstyle of the Psion you are interested in the Aberrant Mind nails it. If they are going to share wizard spells the way sorcerers do then what's the point in them? And if they aren't and you're going to dump other classes onto the game to justify your Psion the way the 3.x sorcerer was dumped on the game to justify wizard spells, no. That shouldn't have happened. And we've already got the multiclass subclasses with the Soulknife and Psi Warrior. So it won't be them. You're working with an Artificer amount of space at most. If you make it mystic like it might work. If you try to just be a Psion the Aberrant Mind exists so you're basically adding nothing to the game that isn't there except a calamari-free Aberrant Mind. Use his telekinesis to fly, shimmering with energy as he did because someone broke his chair? Yes. Prof X isn't great at it because his specific issues with his legs translate to general mobility in ways that don't fit D&D rules. And he would be a bad adventurer and unsuitable D&D PC because of it. See invisible people with telepathy? I don't recall it coming up but he would have if it did. Move freely underwater? No - mobility is an explicit problem for Professor X. D&D doesn't really do his legs-for-power trade. "Not necessarily" = it is if you want it to be. The fact that your argument is "it doesn't have to be psychic power" is telling. You're trying to make it not work. It's a D&D Psion, with explanations tied to D&D psychic lore (like Ilithids and other aberrations). It's not a "true psion" any more than it is a True Scotsman. And there are already more varied choices than a single psionic class could provide just among primary casters. No one Psion class could cover the Aberrant Mind, the revised GOOlock and the Whispers Bard. So clearly the problem isn't one of variety or flexibility. Which means that ancestors doing the nasty with aberrants isn't a necessary part of the class. Yes. They are a specific thing. And not Aberrant Minds. [/QUOTE]
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