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General Tabletop Discussion
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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Hatmatter" data-source="post: 9364996" data-attributes="member: 75077"><p>As someone who has long-waited for the psionicist or similar class to appear (and in fact I have not entirely given up hope), I have found my thinking gradually changing over the past couple years. I think my principle reluctance with the sorcerer option is that there are still material components for some of the spells...and I have never associated material components with psionic use, unless it was a tuning device of some sort. My hope is that 2024 revision of sorcerer will create a more open space for the psionic subclass option (aberrant mind) to flourish. I think this is possible. </p><p></p><p>I will also say that there are some particular features of the aberrant mind that lead to a <em>particular</em> version of the psionicist, but not, for example, the Professor X version or the highly trained monastic-type.</p><p></p><p>But, overall, I think there is a great breadth of psionic ability that can be expressed through a combination of the psionic subclasses <em>and</em> through taking the psionic feats, especially now that everyone gets a feat at 1st level. </p><p></p><p>I never really played 3rd edition, so I can't speak to that, but I would say that the subclass and feat option are superior to the way psioncis were handled in 1st and 2nd edition (and I loved them in 2nd edition). I will admit I have a soft spot for how power sources were handled in 4th edition, as I always liked that, but over time, as I mentioned above, I have come to appreciate the elegance of using the existing subclass structure, the existing spell structure, and feats to capture psionics. But I do hope there are some revisions to the sorcerer that will better accommodate a psionic user. </p><p></p><p>Some have suggested a floating primary ability score (either Charisma, Wisdom, or Intelligence instead of simply always Charisma) for the sorcerer and I liked that idea, but I doubt we will be seeing that come September with the revised <em>Player's Handbook</em>...would have been nice though.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9364996, member: 75077"] As someone who has long-waited for the psionicist or similar class to appear (and in fact I have not entirely given up hope), I have found my thinking gradually changing over the past couple years. I think my principle reluctance with the sorcerer option is that there are still material components for some of the spells...and I have never associated material components with psionic use, unless it was a tuning device of some sort. My hope is that 2024 revision of sorcerer will create a more open space for the psionic subclass option (aberrant mind) to flourish. I think this is possible. I will also say that there are some particular features of the aberrant mind that lead to a [I]particular[/I] version of the psionicist, but not, for example, the Professor X version or the highly trained monastic-type. But, overall, I think there is a great breadth of psionic ability that can be expressed through a combination of the psionic subclasses [I]and[/I] through taking the psionic feats, especially now that everyone gets a feat at 1st level. I never really played 3rd edition, so I can't speak to that, but I would say that the subclass and feat option are superior to the way psioncis were handled in 1st and 2nd edition (and I loved them in 2nd edition). I will admit I have a soft spot for how power sources were handled in 4th edition, as I always liked that, but over time, as I mentioned above, I have come to appreciate the elegance of using the existing subclass structure, the existing spell structure, and feats to capture psionics. But I do hope there are some revisions to the sorcerer that will better accommodate a psionic user. Some have suggested a floating primary ability score (either Charisma, Wisdom, or Intelligence instead of simply always Charisma) for the sorcerer and I liked that idea, but I doubt we will be seeing that come September with the revised [I]Player's Handbook[/I]...would have been nice though. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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