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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Mecheon" data-source="post: 9365083" data-attributes="member: 6801776"><p>Both were mechanically distinct in previous editions. They have a history</p><p></p><p>Aberrant Mind is aberration themed, per its name and suggested background, so aren't filling the role of it, because being a psion isn't just 'being aberration'. GOOlock is "I made a deal with an eldritch entity", it isn't psionic in the slightest, you're just working for Cthulhu or Hastur. Whispers Bard is about shadows and general secret stuff, doesn't have a psionic component at all. Astral Self monk is about being summoning a Stand, it doesn't have a psionic component. Soulknife is a stabby rogue themed class, it isn't a dedicated psion. Psi Warrior, likewise, is a warrior with some psionics, not a dedicated psion.</p><p></p><p></p><p>Cool, doesn't matter. They're not psychics. Someone using a magic weapon doesn't mean we shouldn't have a wizard.</p><p></p><p></p><p>I've pointed out the failings of the options. Like, out of those options suggested, half of them have nothing to do with psionics in the slightest to the point one is being Goku. Is that what you're offering me compared to the game's history? Three options that have nothing to do with the concept, and three that barely touch it?</p><p></p><p></p><p>Yes, I'd like options expanded into a new class because the existing options aren't scratching the itch as presented. The Aberrant Mind sorcerer isn't good enough as a dedicated psion, therefore, looking at a new class</p><p></p><p>We can slap in a thousand, thousand more subclasses but they're probably going to fail to scratch the itch because, despite what the people who want everything smushed down into 4 classes will tell you, sometimes its just easier to do something as a new class</p><p></p><p></p><p>Don't forget "Running off relevant stats for a psion" and "Themed as a psychic character first and foremost", which the Aberrant Mind fails on.</p><p></p><p></p><p>Cast dedicated psion spells that are all theirs and not part of the wizard's hedgemoney. Use a different stat system supporting psionics (just saying, Aberrant Mind runs on Cha like all sorcs), and that's before the simple fact that, y'know, it doesn't feel like you're playing a psion and imposing your will on the world but instead a sorcerer with more tentacle themed magic and a pinch of psionics.</p><p></p><p></p><p>None of the alternatives feel like "This is a psion, a longstanding class from Dungeons and Dragons". Like, you've put in the subclass that's about punching people ala Jojo's Bizarre Adventure in this</p><p></p><p>Gamefeel is an absolute thing in this game, and ideas that would have been great previously (playtest sorcerer) were downvoted for not feeling appropriate for what people thought it was. This is just another case. No, the Charisma focused subclass themed around the Flying Spaghetti Monster touching you with his noodly apendage does not feel like the Intellect based Psion of previous editions</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9365083, member: 6801776"] Both were mechanically distinct in previous editions. They have a history Aberrant Mind is aberration themed, per its name and suggested background, so aren't filling the role of it, because being a psion isn't just 'being aberration'. GOOlock is "I made a deal with an eldritch entity", it isn't psionic in the slightest, you're just working for Cthulhu or Hastur. Whispers Bard is about shadows and general secret stuff, doesn't have a psionic component at all. Astral Self monk is about being summoning a Stand, it doesn't have a psionic component. Soulknife is a stabby rogue themed class, it isn't a dedicated psion. Psi Warrior, likewise, is a warrior with some psionics, not a dedicated psion. Cool, doesn't matter. They're not psychics. Someone using a magic weapon doesn't mean we shouldn't have a wizard. I've pointed out the failings of the options. Like, out of those options suggested, half of them have nothing to do with psionics in the slightest to the point one is being Goku. Is that what you're offering me compared to the game's history? Three options that have nothing to do with the concept, and three that barely touch it? Yes, I'd like options expanded into a new class because the existing options aren't scratching the itch as presented. The Aberrant Mind sorcerer isn't good enough as a dedicated psion, therefore, looking at a new class We can slap in a thousand, thousand more subclasses but they're probably going to fail to scratch the itch because, despite what the people who want everything smushed down into 4 classes will tell you, sometimes its just easier to do something as a new class Don't forget "Running off relevant stats for a psion" and "Themed as a psychic character first and foremost", which the Aberrant Mind fails on. Cast dedicated psion spells that are all theirs and not part of the wizard's hedgemoney. Use a different stat system supporting psionics (just saying, Aberrant Mind runs on Cha like all sorcs), and that's before the simple fact that, y'know, it doesn't feel like you're playing a psion and imposing your will on the world but instead a sorcerer with more tentacle themed magic and a pinch of psionics. None of the alternatives feel like "This is a psion, a longstanding class from Dungeons and Dragons". Like, you've put in the subclass that's about punching people ala Jojo's Bizarre Adventure in this Gamefeel is an absolute thing in this game, and ideas that would have been great previously (playtest sorcerer) were downvoted for not feeling appropriate for what people thought it was. This is just another case. No, the Charisma focused subclass themed around the Flying Spaghetti Monster touching you with his noodly apendage does not feel like the Intellect based Psion of previous editions [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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