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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9365107" data-attributes="member: 87792"><p>And if every mechanical distinction of the 4e Warlord could be seen in the 5e fighter then very few would be complaining. We'd have every major part of the class.</p><p></p><p>Aberrant Mind is psionic per the theming and mechanics. There is precisely <em>one</em> non-optional part (the fourth ability option at level 14). The <em>default</em> is aberration themed - but there is almost nothing mandating they be aberration themed.</p><p></p><p>There are reasons I specify the <em>OneD&D </em>GOOlock. Not the PHB one that was much more lightly psychic.</p><p></p><p>If telepathy and the ability to use psychic spells rather than arcane spells aren't psychic then what is? Because that rules out 100% of the Psion in previous editions. (And no you're not necessarily <em>working for</em> Cthulhu or Hastur any more than other warlocks have to be).</p><p></p><p>One D&D GOOlock is a psychic. Soulknife is a psychic. And yes the Soulknife is explicitly a secondary psychic - but the Eldritch Knight is a secondary mage. They are mirrors.</p><p></p><p>Your examples, let me remind you, were <em>Eldritch Knight </em>and <em>Bladesinger.</em> That's why I picked the One D&D GOOlock and the Soulknife to mirror those martial versions.</p><p></p><p>And I've pointed out that all you are pointing out is "I want mine to be the default". Your entire objections boil down to special pleading.</p><p></p><p>The One D&D GOOlock has as much to do with psionics as the Psion. And when it comes to psychics being connected to the more powerful I'm going to start with Jean Grey (Phoenix), and all the psychics in the 40k and Babylon 5 universes.</p><p></p><p>If that's your standards then there has been <em>nothing</em> in the games history that has to do with the concept. Because if saying you are psionic, being a caster using the power of your mind isn't psionic, nothing is.</p><p></p><p>5e has the best psionics that there have ever been.</p><p></p><p>Literally the only objection you have presented to the Aberrant Mind is that its <em>default</em> fluff isn't antiseptic and sterile - but instead reflects psionics of fiction of the 90s, 00s, and 10s while making space for the sterile psionics of the 70s. It's not that you can't - it's that the default fluff isn't there.</p><p></p><p>And I've never been an advocate for 4 classes. When you can tell me what <em>playstyle</em> would be enabled by your psion that isn't basically a cheap and poorly playtested knockoff of a wizard (as 2e, 3.0, and 3.5 psions all were) I'll support that.</p><p></p><p>It does. Charisma is force of personality - which is the relevant stat for a psion. It just isn't stuck in the 50s to 70s.</p><p></p><p>It 100% is themed as a psychic character first and foremost. It is just themed as a 90s-10s messy "this is weird and delves into the dark and fragmenting side of the consciousness" psychic rather than a 50s-70s "Zener Cards in a sterile lab" psychic first. But you can play them either way. Your objection here is 100% that <em>your</em> way isn't presented as the <em>only </em>way, not that there isn't space for it.</p><p></p><p>Seriously, I've given my examples of psychic characters much earlier in the thread and why adding the dark and twisted elements of the Far Realm is thematically appropriate to make them appropriately unsettling in a universe where magic is a common thing (thus breaking standart thematic psionic theming). Who are your examples of non-D&D fictional psychics that aren't inerently dark and unsettling, pushing against the bounds of what people think they know about the universe?</p><p></p><p>You are referencing the existence of the psychic spells and not what they actually do. So your problem here is that the Psion isn't a special little boy given special little toys because they are so ultra special they don't have to share. This isn't something the Psion can or can't do - it's about being made to feel like a special type of spellcaster. </p><p></p><p>My take is that psychic powers should preferably not be spells at all.</p><p></p><p>And playing a psion in previous editions felt like being an off-brand wizard using off-brand wizard spells and the wizard's casting stat rather than the force of personality casting stat. </p><p></p><p>Because that didn't feel like a psychic class. That felt like an off-brand spell-point wizard with 70 pages of shovelware off-brand spells, many of which directly referenced wizard spells.</p><p></p><p>The OneD&D GOOlock and the Soulknife both feel much better psychics to me.</p><p></p><p>Where a handful of old guard are putting in downvotes - but the Aberrant Mind still has overwhelming community support or it wouldn't have made it through OneD&D's surveys.</p><p></p><p>I don't think that there's any anti-psionics lobby - or if there is it's so small that the combined might of the psion lobby and the anti-psionics lobby weren't enough to really put any sort of a dent in its numbers.</p><p></p><p>That's because the intellect-based Psion of previous editions felt like what it was - an off-brand wizard (using the only non-divine casting stat of the time) squatting on the space for psionics meaning that we couldn't have more interesting things that feel more psionic like the GOOlock and the Soulknife.</p><p></p><p>The best thing the Aberrant Mind did was be an effective sorcerer. The second best thing it did was made sure that we wouldn't get the sorry excuse of an off-brand spell point wizard that the Psion was back again like last week's half-eaten leftovers.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9365107, member: 87792"] And if every mechanical distinction of the 4e Warlord could be seen in the 5e fighter then very few would be complaining. We'd have every major part of the class. Aberrant Mind is psionic per the theming and mechanics. There is precisely [I]one[/I] non-optional part (the fourth ability option at level 14). The [I]default[/I] is aberration themed - but there is almost nothing mandating they be aberration themed. There are reasons I specify the [I]OneD&D [/I]GOOlock. Not the PHB one that was much more lightly psychic. If telepathy and the ability to use psychic spells rather than arcane spells aren't psychic then what is? Because that rules out 100% of the Psion in previous editions. (And no you're not necessarily [I]working for[/I] Cthulhu or Hastur any more than other warlocks have to be). One D&D GOOlock is a psychic. Soulknife is a psychic. And yes the Soulknife is explicitly a secondary psychic - but the Eldritch Knight is a secondary mage. They are mirrors. Your examples, let me remind you, were [I]Eldritch Knight [/I]and [I]Bladesinger.[/I] That's why I picked the One D&D GOOlock and the Soulknife to mirror those martial versions. And I've pointed out that all you are pointing out is "I want mine to be the default". Your entire objections boil down to special pleading. The One D&D GOOlock has as much to do with psionics as the Psion. And when it comes to psychics being connected to the more powerful I'm going to start with Jean Grey (Phoenix), and all the psychics in the 40k and Babylon 5 universes. If that's your standards then there has been [I]nothing[/I] in the games history that has to do with the concept. Because if saying you are psionic, being a caster using the power of your mind isn't psionic, nothing is. 5e has the best psionics that there have ever been. Literally the only objection you have presented to the Aberrant Mind is that its [I]default[/I] fluff isn't antiseptic and sterile - but instead reflects psionics of fiction of the 90s, 00s, and 10s while making space for the sterile psionics of the 70s. It's not that you can't - it's that the default fluff isn't there. And I've never been an advocate for 4 classes. When you can tell me what [I]playstyle[/I] would be enabled by your psion that isn't basically a cheap and poorly playtested knockoff of a wizard (as 2e, 3.0, and 3.5 psions all were) I'll support that. It does. Charisma is force of personality - which is the relevant stat for a psion. It just isn't stuck in the 50s to 70s. It 100% is themed as a psychic character first and foremost. It is just themed as a 90s-10s messy "this is weird and delves into the dark and fragmenting side of the consciousness" psychic rather than a 50s-70s "Zener Cards in a sterile lab" psychic first. But you can play them either way. Your objection here is 100% that [I]your[/I] way isn't presented as the [I]only [/I]way, not that there isn't space for it. Seriously, I've given my examples of psychic characters much earlier in the thread and why adding the dark and twisted elements of the Far Realm is thematically appropriate to make them appropriately unsettling in a universe where magic is a common thing (thus breaking standart thematic psionic theming). Who are your examples of non-D&D fictional psychics that aren't inerently dark and unsettling, pushing against the bounds of what people think they know about the universe? You are referencing the existence of the psychic spells and not what they actually do. So your problem here is that the Psion isn't a special little boy given special little toys because they are so ultra special they don't have to share. This isn't something the Psion can or can't do - it's about being made to feel like a special type of spellcaster. My take is that psychic powers should preferably not be spells at all. And playing a psion in previous editions felt like being an off-brand wizard using off-brand wizard spells and the wizard's casting stat rather than the force of personality casting stat. Because that didn't feel like a psychic class. That felt like an off-brand spell-point wizard with 70 pages of shovelware off-brand spells, many of which directly referenced wizard spells. The OneD&D GOOlock and the Soulknife both feel much better psychics to me. Where a handful of old guard are putting in downvotes - but the Aberrant Mind still has overwhelming community support or it wouldn't have made it through OneD&D's surveys. I don't think that there's any anti-psionics lobby - or if there is it's so small that the combined might of the psion lobby and the anti-psionics lobby weren't enough to really put any sort of a dent in its numbers. That's because the intellect-based Psion of previous editions felt like what it was - an off-brand wizard (using the only non-divine casting stat of the time) squatting on the space for psionics meaning that we couldn't have more interesting things that feel more psionic like the GOOlock and the Soulknife. The best thing the Aberrant Mind did was be an effective sorcerer. The second best thing it did was made sure that we wouldn't get the sorry excuse of an off-brand spell point wizard that the Psion was back again like last week's half-eaten leftovers. [/QUOTE]
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