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General Tabletop Discussion
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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9365342" data-attributes="member: 87792"><p>That would be those who want to revert the current psionic buffet to there being One True Psionic Class and it being a knock-off wizard.</p><p></p><p>But a spellcaster is what a <strong>Psion</strong> has always been. "Psion" is not a generic name. It is a name with a history and a consistent implementation across 2e, 3.0, and 3.5. (And the 4e one was different but a pure "let's try making encounter powers based on power points" spamtastic mess).</p><p></p><p>I've been advocating the <strong>Mystic </strong>as a better starting point. Because unlike the Psion it's not just an off-brand wizard.</p><p></p><p>The <strong>psion</strong> <em>is </em>a wizard with the serial numbers filed off.</p><p></p><p>The Mystic is <em>starting</em> to get somewhere with its disciplines. I think that it needs more time in development but there are numerous meaningful differences between the mystic and the off-brand wizard that was the psion.</p><ul> <li data-xf-list-type="ul">The psion had hit points, armour, and weapon proficiencies that were exactly the same as the wizard. None of these applies to the mystic.</li> <li data-xf-list-type="ul">The psion had spells that were formatted like spells with a student using a thesaurus to change things like "caster level" to "manifester level". The Mystic does not</li> <li data-xf-list-type="ul">The psion picked spells in about the same way as any other caster. The mystic picked disciplines and got their abilities as packages.</li> </ul><p>Is the mystic a cousin of the wizard? Definitely. But so is the cleric. If anything I'd say that the mystic was further mechanically from the wizard than the cleric is.</p><p></p><p>So ... not the Psion then. The <strong>psion</strong> is an old class whose good bits have already been taken onboard. It is not a new class.</p><p></p><p>Yay! Shovelware!</p><p></p><p>New classes only where existing ones do not do the job.</p><p></p><p>No 5e if it returns to the glurge of 2e and 3.X and drops what quality control it has. I do not pay money to game developers to fix their game or just read any hair-brained idea that crosses their heads. I've enough of those myself.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9365342, member: 87792"] That would be those who want to revert the current psionic buffet to there being One True Psionic Class and it being a knock-off wizard. But a spellcaster is what a [B]Psion[/B] has always been. "Psion" is not a generic name. It is a name with a history and a consistent implementation across 2e, 3.0, and 3.5. (And the 4e one was different but a pure "let's try making encounter powers based on power points" spamtastic mess). I've been advocating the [B]Mystic [/B]as a better starting point. Because unlike the Psion it's not just an off-brand wizard. The [B]psion[/B] [I]is [/I]a wizard with the serial numbers filed off. The Mystic is [I]starting[/I] to get somewhere with its disciplines. I think that it needs more time in development but there are numerous meaningful differences between the mystic and the off-brand wizard that was the psion. [LIST] [*]The psion had hit points, armour, and weapon proficiencies that were exactly the same as the wizard. None of these applies to the mystic. [*]The psion had spells that were formatted like spells with a student using a thesaurus to change things like "caster level" to "manifester level". The Mystic does not [*]The psion picked spells in about the same way as any other caster. The mystic picked disciplines and got their abilities as packages. [/LIST] Is the mystic a cousin of the wizard? Definitely. But so is the cleric. If anything I'd say that the mystic was further mechanically from the wizard than the cleric is. So ... not the Psion then. The [B]psion[/B] is an old class whose good bits have already been taken onboard. It is not a new class. Yay! Shovelware! New classes only where existing ones do not do the job. No 5e if it returns to the glurge of 2e and 3.X and drops what quality control it has. I do not pay money to game developers to fix their game or just read any hair-brained idea that crosses their heads. I've enough of those myself. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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