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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="GrimCo" data-source="post: 9366050" data-attributes="member: 7044462"><p>It might be heresy to say, but something like basic classes and advanced classes? Basic are simple, easy to use, without lot's of moving parts. You do your thing, repeatedly and efficiently. </p><p></p><p>Champion is great example of simple to use class. You hit things. Over and over. Some passive stuff (adv to checks) and simple recharge mechanic (action surge/second wind). </p><p></p><p>3e warlock is great model to build simple caster. It had no spells per se. It had eldricht blast ability that progressed like sneak attack with levels and few invocations that were at will "spells". Something similar could be used for basic magic user. Mana blast - basic spell attack, invocation spells - few select control/debuff/utility spells which are at will and thats it. Same could be used for cleric, but center it on healing, restoration, buffing and thats it. I think that 3e warlock had something like 6 invocations at lv 10. Curate "spell list" so it doesn't have situational, niche or downright bad choices, something like dozen or so options (so by the lv 20, you have them all).</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9366050, member: 7044462"] It might be heresy to say, but something like basic classes and advanced classes? Basic are simple, easy to use, without lot's of moving parts. You do your thing, repeatedly and efficiently. Champion is great example of simple to use class. You hit things. Over and over. Some passive stuff (adv to checks) and simple recharge mechanic (action surge/second wind). 3e warlock is great model to build simple caster. It had no spells per se. It had eldricht blast ability that progressed like sneak attack with levels and few invocations that were at will "spells". Something similar could be used for basic magic user. Mana blast - basic spell attack, invocation spells - few select control/debuff/utility spells which are at will and thats it. Same could be used for cleric, but center it on healing, restoration, buffing and thats it. I think that 3e warlock had something like 6 invocations at lv 10. Curate "spell list" so it doesn't have situational, niche or downright bad choices, something like dozen or so options (so by the lv 20, you have them all). [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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