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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Remathilis" data-source="post: 9366118" data-attributes="member: 7635"><p>I don't think I have a finite list, but my thoughts are: </p><p></p><p>Wizards are more generalists. They are dabblers in a lot of pots but lack the depth of any specialist. They get a smattering of different lists, but lack the more specific effects of the others.</p><p>Sorcerers are the blaster/elementalists</p><p>Cleric is healer/defensive and radiant magic</p><p>Druid is nature magic and summoning </p><p>Warlock is occult magic and spooky. If we insist on keeping warlock not a full caster, then add a Witch to be the full caster spooky </p><p>Bard is charms and illusions with a little buffing </p><p>Psion is mind magic, teleporting and telekinesis </p><p></p><p>I'd have to put some greater thought into it, but that's my off the top of my head list.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9366118, member: 7635"] I don't think I have a finite list, but my thoughts are: Wizards are more generalists. They are dabblers in a lot of pots but lack the depth of any specialist. They get a smattering of different lists, but lack the more specific effects of the others. Sorcerers are the blaster/elementalists Cleric is healer/defensive and radiant magic Druid is nature magic and summoning Warlock is occult magic and spooky. If we insist on keeping warlock not a full caster, then add a Witch to be the full caster spooky Bard is charms and illusions with a little buffing Psion is mind magic, teleporting and telekinesis I'd have to put some greater thought into it, but that's my off the top of my head list. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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