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General Tabletop Discussion
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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9369387" data-attributes="member: 87792"><p>Yeah, I'll grant that (almost - I think they can be improved and should get a free permanent item per level) but artificers using arcane casting + item enchantment works.</p><p></p><p>I want something more than that. The magic itself to be something rhythmic and possibly collaborative. Bards shouldn't be six seconds of "izzy wizzy let's get busy" for their spells. One of the things I want is for the bard's allies to be able to donate their bonus actions to aid the performance for a stronger effect. (This needs to not grow linearly with the number of helpers)</p><p></p><p>Clerics there can be a whole lot of argument about. Including whether "cleric" should even be a thing.</p><p></p><p>I really can't agree about druids. Call Lightning shouldn't be at will. As I say I'm more inclined to a warlockesque chassis. But Druids really need the ability to go big and rise up like a natural disaster, and that takes limited use abilities.</p><p></p><p>I can <em>not</em> agree here. Mostly because spell points are in and of themselves an invitation to spam so I don't like the play experience they bring. I want to make wizard a sorcerer subclass...</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9369387, member: 87792"] Yeah, I'll grant that (almost - I think they can be improved and should get a free permanent item per level) but artificers using arcane casting + item enchantment works. I want something more than that. The magic itself to be something rhythmic and possibly collaborative. Bards shouldn't be six seconds of "izzy wizzy let's get busy" for their spells. One of the things I want is for the bard's allies to be able to donate their bonus actions to aid the performance for a stronger effect. (This needs to not grow linearly with the number of helpers) Clerics there can be a whole lot of argument about. Including whether "cleric" should even be a thing. I really can't agree about druids. Call Lightning shouldn't be at will. As I say I'm more inclined to a warlockesque chassis. But Druids really need the ability to go big and rise up like a natural disaster, and that takes limited use abilities. I can [I]not[/I] agree here. Mostly because spell points are in and of themselves an invitation to spam so I don't like the play experience they bring. I want to make wizard a sorcerer subclass... [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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