Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 9370170" data-attributes="member: 5142"><p>All of the below seems to presume the Wizard and its chassis. I do not. </p><p></p><p></p><p>This would be my mind mage, though teleportion would not necessarily be a part of it. </p><p></p><p></p><p>I don't really see the need for this as its own class. You can put demonic summoning, for example, in the dark arts caster below. You could even put the far realm spells onto a mind mage subclass. And the illusions would be part of the mind mage. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>This would be my Warlock, which has little to relation to the class of the same name in D&D, but just a placeholder name for the dark arts caster. </p><p></p><p></p><p>I would just put the first bit into the mind magic bit since that's pretty psionic anyway, and the cosmic spells in the class mentioned below. </p><p></p><p></p><p>Yeah, this would mostly be my Arcanist (placeholder name), though with a greater focus on magical essence, space and time, gravity, magnetism, etc. The Arcanist would be the magical physicist. </p><p></p><p></p><p>With Neo-Vancian, everyone is basically spontaneous and I don't see the need to have a class just for the sake of metamagic. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 9370170, member: 5142"] All of the below seems to presume the Wizard and its chassis. I do not. This would be my mind mage, though teleportion would not necessarily be a part of it. I don't really see the need for this as its own class. You can put demonic summoning, for example, in the dark arts caster below. You could even put the far realm spells onto a mind mage subclass. And the illusions would be part of the mind mage. 🤷♂️ This would be my Warlock, which has little to relation to the class of the same name in D&D, but just a placeholder name for the dark arts caster. I would just put the first bit into the mind magic bit since that's pretty psionic anyway, and the cosmic spells in the class mentioned below. Yeah, this would mostly be my Arcanist (placeholder name), though with a greater focus on magical essence, space and time, gravity, magnetism, etc. The Arcanist would be the magical physicist. With Neo-Vancian, everyone is basically spontaneous and I don't see the need to have a class just for the sake of metamagic. 🤷♂️ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
Top