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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Minigiant" data-source="post: 9370708" data-attributes="member: 63508"><p>Trope.</p><p>Typo.</p><p></p><p></p><p>Every edition of D&D states that summoning is OP if you have any other strengths.</p><p></p><p>You have to silo it out to it's own class and nerf everything else that class can do to the ground </p><p></p><p>That's why I don't have a necromancy class. </p><p></p><p>No the elementals class does not have spirits They can't contract elemental spirits. </p><p></p><p>No the druid class can't summon spirits They can't summon Elemental spirits.</p><p></p><p>This is where the gameplay affects the narratives. Although it would think certain classes would have ability to do things with spirits in order to balance the game they do lock those things out.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9370708, member: 63508"] Trope. Typo. Every edition of D&D states that summoning is OP if you have any other strengths. You have to silo it out to it's own class and nerf everything else that class can do to the ground That's why I don't have a necromancy class. No the elementals class does not have spirits They can't contract elemental spirits. No the druid class can't summon spirits They can't summon Elemental spirits. This is where the gameplay affects the narratives. Although it would think certain classes would have ability to do things with spirits in order to balance the game they do lock those things out. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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