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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Aldarc" data-source="post: 9370750" data-attributes="member: 5142"><p>It means that you can cast a spell for a temporary summon with an effect. A spellcaster uses their action economy to cast a spell that "summons" but that acts as a spell effect.</p><p></p><p></p><p>For example, you summon skeletal hands from the ground for X rounds which make for tough terrain while also dealing necrotic damage OR you summon a one-round-and-done ethereal phantasm that passes through all creatures in a straight line, which imparts a negative status effect.</p><p></p><p>It gives you the feeling that you are summoning something without an entire stat block or interfering with the action economy.</p><p></p><p>This is one option. It is an option that you did not consider. And to point, your list for summons is not definitive. Other options exist than what you believe. </p><p></p><p></p><p>Johnny is playing a druid. Johnny has the druid summon a storm to call lightning. How many actions does Johnny have on Johnny's turn?</p><p></p><p>Call Lightning is effectively a summon. It doesn't have HP, but not all summons need or should have them. The druid uses their action on their turn to either have it do a thing or they don't and the summon persists.</p><p></p><p>There is also summoning in Fabula Ultima, which I may also get into later.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9370750, member: 5142"] It means that you can cast a spell for a temporary summon with an effect. A spellcaster uses their action economy to cast a spell that "summons" but that acts as a spell effect. For example, you summon skeletal hands from the ground for X rounds which make for tough terrain while also dealing necrotic damage OR you summon a one-round-and-done ethereal phantasm that passes through all creatures in a straight line, which imparts a negative status effect. It gives you the feeling that you are summoning something without an entire stat block or interfering with the action economy. This is one option. It is an option that you did not consider. And to point, your list for summons is not definitive. Other options exist than what you believe. Johnny is playing a druid. Johnny has the druid summon a storm to call lightning. How many actions does Johnny have on Johnny's turn? Call Lightning is effectively a summon. It doesn't have HP, but not all summons need or should have them. The druid uses their action on their turn to either have it do a thing or they don't and the summon persists. There is also summoning in Fabula Ultima, which I may also get into later. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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