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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="CreamCloud0" data-source="post: 9444022" data-attributes="member: 7034710"><p>A class can still have a clear mechanical role and theme while drawing upon multiple kinds of mechanics, i'm not saying kludge every feature into every class whether it fits or not for the sake of adding mechanics but the classes each monopolise their assigned mechanics in a way that i feel is needlessly strict.</p><p></p><p>The Ranger doesn't even get it's own signature mechanics (unless like wizards you count hunter's mark as being worth enough to define the entire class around (i don't)), but you could seriously give it an injection of flavour giving it sneak attack, apropriate maneuvres and wildshape to really reinforce the identity of being the stealthy hunter of the wild.</p><p></p><p>Like, people say that metamagic used to be a mechanic that all casters could use but in 5e it's exclusively the sorcerer's thing, and there's no theoretical reason it couldn't return to everybody(in practice, sorcerer really does need to retain it in 5e as big brother wizard looms large and it's basically all it's got to call it's own), but you could give cleric careful spell reinforcing how they protect their allies, warlock subtle spell which supports them being sneaky tricksters, maybe wizard gets extend spell to show how they can craft their spells with more precision so they last longer...</p><p></p><p>do you see what i'm saying?</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9444022, member: 7034710"] A class can still have a clear mechanical role and theme while drawing upon multiple kinds of mechanics, i'm not saying kludge every feature into every class whether it fits or not for the sake of adding mechanics but the classes each monopolise their assigned mechanics in a way that i feel is needlessly strict. The Ranger doesn't even get it's own signature mechanics (unless like wizards you count hunter's mark as being worth enough to define the entire class around (i don't)), but you could seriously give it an injection of flavour giving it sneak attack, apropriate maneuvres and wildshape to really reinforce the identity of being the stealthy hunter of the wild. Like, people say that metamagic used to be a mechanic that all casters could use but in 5e it's exclusively the sorcerer's thing, and there's no theoretical reason it couldn't return to everybody(in practice, sorcerer really does need to retain it in 5e as big brother wizard looms large and it's basically all it's got to call it's own), but you could give cleric careful spell reinforcing how they protect their allies, warlock subtle spell which supports them being sneaky tricksters, maybe wizard gets extend spell to show how they can craft their spells with more precision so they last longer... do you see what i'm saying? [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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