Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the right game for me?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 5106816" data-attributes="member: 42040"><p>So I've been through Call of Cthulhu, 3.5, Pathfinder, and 4e in the span of less than a year. Barring that I might be just tired of gaming, I'm wondering if there might be a better system for my group and me.</p><p> </p><p>Here's a list of what I'm looking for in a system with a few concrete examples of the systems to describe these elements.</p><p> </p><p>I'd appreciate your feedback.</p><p> </p><p>Standard Fantasy</p><p>I like standard, Tolkienesque fantasy. 3.5, Pathfinder, and 4e has just gotten too <em>weird</em>. I like hairy foot halflings and orcs that are monsters. I don't like strange races that feel more sci-fi than fantasy or classes that fall too far from the standard tropes of fantasy literature.</p><p> </p><p>Easy to Prep</p><p>Really, it's gotten to be <em>way </em>too much. I prefer the style of prep for 2nd edition or Call of Cthulhu, where you focus on a handful of stats and the rest is interesting story and character development. I spent over an hour creating a villain's stats for a session of PF last week, a sixth level rogue.</p><p> </p><p>No battlemat or miniatures </p><p>I am currently carrying more than 20 pounds of gaming paraphrenilia including mats, markers, erasers, and a tackle box of miniatures and tokens to track conditions. Besides being an unnecessary strain on the DM, it clutters the gaming space and leaves little room for food, character sheets, etc. 4e takes this to the worst possible outcome. When DMing 4e I found it necessary to pre-draw on giant graph paper every room in a 40 room dungeon because the maps are so detailed.</p><p> </p><p>Positive AC </p><p>I hate negative AC and THAC0, the single most confusing aspect of pre-3.5 D&D. (Is there a single good reason why this was ever done?) Anyway, I'd like a simple way to determine success or failure in attack rolls and other checks. (The percentile system of Cthulhu and Basic is great.)</p><p> </p><p>Characters can't be wimps</p><p>Here's a strike against Cthulhu, Basic, Gurps, Warhammer, 1st and 2nd edition AD&D, etc. Your character is about as powerful as your typical monster (or less). I don't want to completely slaughter players who come to the table to escape the stresses of daily life. I like the power level in 3.5 or Pathfinder pretty well.</p><p> </p><p>Diversity of characters</p><p>I'd like characters to feel different from one another. 3.5 did this. 2nd edition did this with speciality priests. Castles and Crusades did not do this. </p><p> </p><p>A Rules Lite but Rules "Tight" System</p><p>I don't want rules for everything, but I want the rules that are there to be good. Call of Cthulhu, for example, was rules lite but rules sloppy. The rules that are there aren't very workable. </p><p> </p><p>If you can think of any system that meets most of these criteria, let me know. I'm not knocking any of these systems that I've mentioned, so I mean no offense with this post; these systems just aren't the right ones for me.</p><p> </p><p>Thanks,</p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 5106816, member: 42040"] So I've been through Call of Cthulhu, 3.5, Pathfinder, and 4e in the span of less than a year. Barring that I might be just tired of gaming, I'm wondering if there might be a better system for my group and me. Here's a list of what I'm looking for in a system with a few concrete examples of the systems to describe these elements. I'd appreciate your feedback. Standard Fantasy I like standard, Tolkienesque fantasy. 3.5, Pathfinder, and 4e has just gotten too [I]weird[/I]. I like hairy foot halflings and orcs that are monsters. I don't like strange races that feel more sci-fi than fantasy or classes that fall too far from the standard tropes of fantasy literature. Easy to Prep Really, it's gotten to be [I]way [/I]too much. I prefer the style of prep for 2nd edition or Call of Cthulhu, where you focus on a handful of stats and the rest is interesting story and character development. I spent over an hour creating a villain's stats for a session of PF last week, a sixth level rogue. No battlemat or miniatures I am currently carrying more than 20 pounds of gaming paraphrenilia including mats, markers, erasers, and a tackle box of miniatures and tokens to track conditions. Besides being an unnecessary strain on the DM, it clutters the gaming space and leaves little room for food, character sheets, etc. 4e takes this to the worst possible outcome. When DMing 4e I found it necessary to pre-draw on giant graph paper every room in a 40 room dungeon because the maps are so detailed. Positive AC I hate negative AC and THAC0, the single most confusing aspect of pre-3.5 D&D. (Is there a single good reason why this was ever done?) Anyway, I'd like a simple way to determine success or failure in attack rolls and other checks. (The percentile system of Cthulhu and Basic is great.) Characters can't be wimps Here's a strike against Cthulhu, Basic, Gurps, Warhammer, 1st and 2nd edition AD&D, etc. Your character is about as powerful as your typical monster (or less). I don't want to completely slaughter players who come to the table to escape the stresses of daily life. I like the power level in 3.5 or Pathfinder pretty well. Diversity of characters I'd like characters to feel different from one another. 3.5 did this. 2nd edition did this with speciality priests. Castles and Crusades did not do this. A Rules Lite but Rules "Tight" System I don't want rules for everything, but I want the rules that are there to be good. Call of Cthulhu, for example, was rules lite but rules sloppy. The rules that are there aren't very workable. If you can think of any system that meets most of these criteria, let me know. I'm not knocking any of these systems that I've mentioned, so I mean no offense with this post; these systems just aren't the right ones for me. Thanks, Retreater [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the right game for me?
Top