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General Tabletop Discussion
*Dungeons & Dragons
What is the "role" in roleplaying
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<blockquote data-quote="TwoSix" data-source="post: 6934388" data-attributes="member: 205"><p>No, that makes sense.  "Skilled" play, in the vein of Basic D&D and BW,  are defined by reward and progression systems tied to the demonstration of player skill. That can be knowing the proper procedures of dungeon exploration to gain XP and magical items, or the proper framing of Beliefs and Instincts in the context of a character's skills to earn Artha.  </p><p></p><p>I would say in those systems, understanding and playing to the mechanical "role" is more necessary to actually accumulate the necessary rewards.  Since the endpoint of any game is most likely nebulous, fulfilling your "role" allows the player to have a personal play goal that will most likely to group success and therefore rewards.  For example, you can go into level 1 of a dungeon playing a cleric having no clue as to how to actually solve the dungeon, but you know if you fulfill your role of turning undead and healing up injured characters, your group is more likely to have success in getting to level 2 of that dungeon.  Likewise, you might not know exactly what storyline your orc is going to embark on, but if you go around killing and Hating things, that will probably help the Artha roll in.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6934388, member: 205"] No, that makes sense. "Skilled" play, in the vein of Basic D&D and BW, are defined by reward and progression systems tied to the demonstration of player skill. That can be knowing the proper procedures of dungeon exploration to gain XP and magical items, or the proper framing of Beliefs and Instincts in the context of a character's skills to earn Artha. I would say in those systems, understanding and playing to the mechanical "role" is more necessary to actually accumulate the necessary rewards. Since the endpoint of any game is most likely nebulous, fulfilling your "role" allows the player to have a personal play goal that will most likely to group success and therefore rewards. For example, you can go into level 1 of a dungeon playing a cleric having no clue as to how to actually solve the dungeon, but you know if you fulfill your role of turning undead and healing up injured characters, your group is more likely to have success in getting to level 2 of that dungeon. Likewise, you might not know exactly what storyline your orc is going to embark on, but if you go around killing and Hating things, that will probably help the Artha roll in. [/QUOTE]
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What is the "role" in roleplaying
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