Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "role" in roleplaying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6935204" data-attributes="member: 42582"><p>As I read Gygax's AD&D rulebooks, the key elements of the fiction are "You're in a narrow dungeon corridor", "You're in a dark room with a stream flowing through it", "You see a corroded tube in the stream", etc. Not "You're wearing yellow and are afraid of spiders".</p><p></p><p>"Moves" in the game then become things like "I walk down the corridor", "I light a torch to better get a look at the stream", "I poke the corrodied tube with my staff", etc. If you look at the example of play in Gygax's DMG, the closet we get to an expression of personality is the (unnamed) cleric describinb a giant spider as "nasty". I think that's a pretty generic personality.</p><p></p><p>But we get a lot of interaction with the shared fiction - poking things, climbing things, looking at things, trying to grab the spider and hurl it to the ground, etc - it's just that all that interaction is defined in functional terms: activities to which the players turn their characters.</p><p></p><p>But in D&D the game doesn't <em>contrast </em>with the fiction. Playing the game is <em>engaging</em> the fiction. If you can define your game moves in purely mechanical terms, without reference to the fiction at all, <em>then</em> it's not RPGing. D&D combat sometimes comes close to this (attack, damage, AC, etc are all defined in purely mechanical terms) but its terrain and movement/positioning rules involve adjudicating the fiction.</p><p></p><p>The poll doesn't ask "What is role playing?" It asks "How do you primarily think of roleplaying?"</p><p></p><p>I'm not arguing that anyone is wrong to think of roleplaying in terms of personality. I'm explaining how it might also be thought of in terms of function/capability, and how that would nevertheless be RPGing as opposed to boardgaming, because it still means engaging with the fiction via a defined persona. It's not about who is <em>right</em>, because it can be true for me that I think of RPing primarily as X, and for you that you think of RPing primarily as Y, and provided that X and Y aren't things that bear no connection to RPing, we might both make perfect sense.</p><p></p><p>The OP even went into some detail to elaborate the two ways of thinking about roleplaying, and to posit some ways in which the functional approach might bleed into the personality approach.</p><p></p><p>Building on those conjectures about "bleeding" in the OP, I'm also - but this is somewhat secondary - arguing that "function" is how "role" was presented in some early game texts, but that there is a change in that presentation somewhere in the mid-80s. That historical argument is interesting to me, but secondary to the premise and question of the thread.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6935204, member: 42582"] As I read Gygax's AD&D rulebooks, the key elements of the fiction are "You're in a narrow dungeon corridor", "You're in a dark room with a stream flowing through it", "You see a corroded tube in the stream", etc. Not "You're wearing yellow and are afraid of spiders". "Moves" in the game then become things like "I walk down the corridor", "I light a torch to better get a look at the stream", "I poke the corrodied tube with my staff", etc. If you look at the example of play in Gygax's DMG, the closet we get to an expression of personality is the (unnamed) cleric describinb a giant spider as "nasty". I think that's a pretty generic personality. But we get a lot of interaction with the shared fiction - poking things, climbing things, looking at things, trying to grab the spider and hurl it to the ground, etc - it's just that all that interaction is defined in functional terms: activities to which the players turn their characters. But in D&D the game doesn't [I]contrast [/I]with the fiction. Playing the game is [I]engaging[/I] the fiction. If you can define your game moves in purely mechanical terms, without reference to the fiction at all, [I]then[/I] it's not RPGing. D&D combat sometimes comes close to this (attack, damage, AC, etc are all defined in purely mechanical terms) but its terrain and movement/positioning rules involve adjudicating the fiction. The poll doesn't ask "What is role playing?" It asks "How do you primarily think of roleplaying?" I'm not arguing that anyone is wrong to think of roleplaying in terms of personality. I'm explaining how it might also be thought of in terms of function/capability, and how that would nevertheless be RPGing as opposed to boardgaming, because it still means engaging with the fiction via a defined persona. It's not about who is [I]right[/I], because it can be true for me that I think of RPing primarily as X, and for you that you think of RPing primarily as Y, and provided that X and Y aren't things that bear no connection to RPing, we might both make perfect sense. The OP even went into some detail to elaborate the two ways of thinking about roleplaying, and to posit some ways in which the functional approach might bleed into the personality approach. Building on those conjectures about "bleeding" in the OP, I'm also - but this is somewhat secondary - arguing that "function" is how "role" was presented in some early game texts, but that there is a change in that presentation somewhere in the mid-80s. That historical argument is interesting to me, but secondary to the premise and question of the thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "role" in roleplaying
Top