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What is the "role" in roleplaying
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<blockquote data-quote="Tony Vargas" data-source="post: 6935498" data-attributes="member: 996"><p>I don't see the necessity of the leap. As long as your character has a function. If he doesn't, what's he doin' hanging around with folks what have things to do? </p><p></p><p>That's the point. As a sole arbiter of what constitutes the R in RPG, functionality doesn't cut it. Pawns in a board game have functionality.</p><p></p><p>By the same token, portraying a personality as sole arbiter of what constitutes R in RPG doesn't cut it. An actor reciting the same lines every night and twice on sundays is doing that. </p><p></p><p>But, put 'em both together and you have a Role in the RPG sense: a meaningful, realized character.</p><p></p><p>Role is what we're trying to define, so that's not helpful. Aspects unrelated to function or personality? I don't think so. Aspects can very neatly and flexibly cover both.</p><p></p><p>Illustrative of the scope of RPGs.</p><p></p><p>It's a stretch to say it does so exclusively. It's also a stretch to say that personality does so exclusively. Put 'em together and you start to have something.</p><p></p><p>You mean you can act out the persona (the definition of role is what's at issue). IT'd be a stretch to say you're roleplaying, because there's not only no difference difference among the personas, there's no functional difference in how they're played. You just go through the motions of the board game.</p><p></p><p>You can speak in character all you like, if the character makes no difference, it's just an affectation. ;P</p><p></p><p>In that case, you probably /can/ shade into RP, because you are making decisions that lead to the role being functional as well as an unconnected portrayal. Battletech did spawn an actual RPG. A crappy one, but still... ;P</p><p></p><p></p><p>To an extent, you could, but you'd be ignoring chunks of the game. 3 of his stats, his skills, many of the less formal options available in combat, etc.</p><p></p><p>While TT and Live-action have their differences, they're both much more clearly RPGs than, say, CRPGs or MMOs.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6935498, member: 996"] I don't see the necessity of the leap. As long as your character has a function. If he doesn't, what's he doin' hanging around with folks what have things to do? That's the point. As a sole arbiter of what constitutes the R in RPG, functionality doesn't cut it. Pawns in a board game have functionality. By the same token, portraying a personality as sole arbiter of what constitutes R in RPG doesn't cut it. An actor reciting the same lines every night and twice on sundays is doing that. But, put 'em both together and you have a Role in the RPG sense: a meaningful, realized character. Role is what we're trying to define, so that's not helpful. Aspects unrelated to function or personality? I don't think so. Aspects can very neatly and flexibly cover both. Illustrative of the scope of RPGs. It's a stretch to say it does so exclusively. It's also a stretch to say that personality does so exclusively. Put 'em together and you start to have something. You mean you can act out the persona (the definition of role is what's at issue). IT'd be a stretch to say you're roleplaying, because there's not only no difference difference among the personas, there's no functional difference in how they're played. You just go through the motions of the board game. You can speak in character all you like, if the character makes no difference, it's just an affectation. ;P In that case, you probably /can/ shade into RP, because you are making decisions that lead to the role being functional as well as an unconnected portrayal. Battletech did spawn an actual RPG. A crappy one, but still... ;P To an extent, you could, but you'd be ignoring chunks of the game. 3 of his stats, his skills, many of the less formal options available in combat, etc. While TT and Live-action have their differences, they're both much more clearly RPGs than, say, CRPGs or MMOs. [/QUOTE]
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