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General Tabletop Discussion
*Dungeons & Dragons
What is the "role" in roleplaying
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<blockquote data-quote="Tony Vargas" data-source="post: 6936283" data-attributes="member: 996"><p>In 1e non/demi- human clerics were either NPC-only or very limited in level, so that's understandable. The Cleric really was a powerhouse, long before CoDzilla. Fighter-like AC, good hps, good combat abilities, /more/ spells at low level than the magic-user, and all spells available to memorize. Crazy. But the role and the concept made it brutally unpopular. </p><p></p><p>So true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I maintain that I played Druids so much because I was totally into thing Celtic back then, though. </p><p></p><p>That's kinda the point. Cleric, you might sometimes have to 'rest' two days in a row (rest, memorize, cast everything as healing, rest again). No magical healing, weeks - it just wasn't practical. </p><p></p><p>There's not only the obvious risk of death at that point, there was the brutal mandatory week of complete rest after being reduced to 0 hps.</p><p></p><p></p><p>I feel an impulse to take this line of reasoning a little too far, and don't feel like fighting it down, so...</p><p></p><p>A 'flighty' character could fill the function of moving things along when more prudent heads are stuck debating difficulty options or stymied for lack of information, or taking a risk no one else is up for, etc...</p><p></p><p>And, maybe it's reflected in the mechanics - a low WIS, for instance, which affects where he functions well.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6936283, member: 996"] In 1e non/demi- human clerics were either NPC-only or very limited in level, so that's understandable. The Cleric really was a powerhouse, long before CoDzilla. Fighter-like AC, good hps, good combat abilities, /more/ spells at low level than the magic-user, and all spells available to memorize. Crazy. But the role and the concept made it brutally unpopular. So true. :) I maintain that I played Druids so much because I was totally into thing Celtic back then, though. That's kinda the point. Cleric, you might sometimes have to 'rest' two days in a row (rest, memorize, cast everything as healing, rest again). No magical healing, weeks - it just wasn't practical. There's not only the obvious risk of death at that point, there was the brutal mandatory week of complete rest after being reduced to 0 hps. I feel an impulse to take this line of reasoning a little too far, and don't feel like fighting it down, so... A 'flighty' character could fill the function of moving things along when more prudent heads are stuck debating difficulty options or stymied for lack of information, or taking a risk no one else is up for, etc... And, maybe it's reflected in the mechanics - a low WIS, for instance, which affects where he functions well. [/QUOTE]
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What is the "role" in roleplaying
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