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General Tabletop Discussion
*Dungeons & Dragons
What is the "role" in roleplaying
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<blockquote data-quote="pemerton" data-source="post: 6938393" data-attributes="member: 42582"><p><strong>I don't think Moldvay has this. But it is mentioned (but slightly obliquely) in the AD&D PHB, in the final section on Adventuring.</strong></p><p><strong></strong></p><p><strong>Looking at Moldvay Basic, it doesn't talk about personality as far as I can tell, but the final step of making a character is giving him/her a name.</strong></p><p><strong></strong></p><p><strong>Looking at RC, it has a whole section on background and personality. From page 11:</strong></p><p><strong></strong></p><p style="margin-left: 20px"><strong>[N]ow it's time to give your character his name, peronality and background - the traits which make him a real <em>character</em>. . . . You should think about your character, about his mannerisms, the way he speaks, the way he dress, how he spends money, what sort of people he likes, how he likes to spend his non-adventuring time, and so on. The more attention you invest in imagining your character . . . the more interesting and "real" you will make him. Sure, it's useful for your character to be the mightiest warrior in the world . . . but none of the other player characters will care whether he lives or dies unless he has a personality.</p><p></strong></p><p><strong>This is pretty close to the AD&D 2nd ed PHB. I think it exmplifies the change from the early 80s to the early 90s in understanding of what "roleplaying" means.</strong></p></blockquote><p></p>
[QUOTE="pemerton, post: 6938393, member: 42582"] [B]I don't think Moldvay has this. But it is mentioned (but slightly obliquely) in the AD&D PHB, in the final section on Adventuring. Looking at Moldvay Basic, it doesn't talk about personality as far as I can tell, but the final step of making a character is giving him/her a name. Looking at RC, it has a whole section on background and personality. From page 11: [indent][N]ow it's time to give your character his name, peronality and background - the traits which make him a real [I]character[/I]. . . . You should think about your character, about his mannerisms, the way he speaks, the way he dress, how he spends money, what sort of people he likes, how he likes to spend his non-adventuring time, and so on. The more attention you invest in imagining your character . . . the more interesting and "real" you will make him. Sure, it's useful for your character to be the mightiest warrior in the world . . . but none of the other player characters will care whether he lives or dies unless he has a personality.[/indent] This is pretty close to the AD&D 2nd ed PHB. I think it exmplifies the change from the early 80s to the early 90s in understanding of what "roleplaying" means.[/b] [/QUOTE]
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