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What is the "role" in roleplaying
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<blockquote data-quote="pemerton" data-source="post: 6938414" data-attributes="member: 42582"><p>OK, you're right. From p B13, under the heading <strong>Inheritance</strong>:</p><p></p><p style="margin-left: 20px">If the DM wishes, a player may name an heir to inherit his or her worldly possessions upon the death of the character. The local authorities will, of course, take 10% in taxes, before giving the inheritance to the heir. This heir must <em>always</em> be a newly rolled-up first level character. This "inheritance" should only occur <em>once</em> per player.</p><p></p><p>That last sentence is confusing, to me at least. Does it mean each player may have only one heir for his/her PC at a time? That each heir can inherit from only one player's dead PC? Or (the weirdest reading but the most natural literal take on the words) that there is a lifetime player limit of one inheritance, no matter how many PCs you play and lose?</p><p></p><p>Here is Moldvay on alignment (p B11):</p><p></p><p style="margin-left: 20px">Players may choose the alignments they feel will best fit their characters. . . . The alignments give guidlines for characters to live by. The characters will try to follow these guidelines, but may not always be successful. If a DM feels that a player is not keeping to a character's chosen alignment, the DM may suggest a change of alignment or give the character a punishment or penalty.</p><p></p><p>I think this is pretty similar to how Gygax presents alignment. It is "prescriptive", not merely "descriptive", establishing in-principle constraints on action resolution. Because they are only "in-principle", players can violate those constraints, but adverse consequences might follow.</p><p></p><p>So choosing alignment is also specifying an aspect of the role the character will fill - hero, roguish scoundrel, or villain. (I have doubts that 9-point alignment is very useful for this, but I don't think Gygax fully thought that through in terms of the changes it would lead to in relation to alignment as an element of the game.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6938414, member: 42582"] OK, you're right. From p B13, under the heading [B]Inheritance[/B]: [indent]If the DM wishes, a player may name an heir to inherit his or her worldly possessions upon the death of the character. The local authorities will, of course, take 10% in taxes, before giving the inheritance to the heir. This heir must [I]always[/I] be a newly rolled-up first level character. This "inheritance" should only occur [I]once[/I] per player.[/indent] That last sentence is confusing, to me at least. Does it mean each player may have only one heir for his/her PC at a time? That each heir can inherit from only one player's dead PC? Or (the weirdest reading but the most natural literal take on the words) that there is a lifetime player limit of one inheritance, no matter how many PCs you play and lose? Here is Moldvay on alignment (p B11): [indent]Players may choose the alignments they feel will best fit their characters. . . . The alignments give guidlines for characters to live by. The characters will try to follow these guidelines, but may not always be successful. If a DM feels that a player is not keeping to a character's chosen alignment, the DM may suggest a change of alignment or give the character a punishment or penalty.[/indent] I think this is pretty similar to how Gygax presents alignment. It is "prescriptive", not merely "descriptive", establishing in-principle constraints on action resolution. Because they are only "in-principle", players can violate those constraints, but adverse consequences might follow. So choosing alignment is also specifying an aspect of the role the character will fill - hero, roguish scoundrel, or villain. (I have doubts that 9-point alignment is very useful for this, but I don't think Gygax fully thought that through in terms of the changes it would lead to in relation to alignment as an element of the game.) [/QUOTE]
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