Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "Simple" Full Casting Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9484294" data-attributes="member: 6790260"><p>We do not need "simple D&D", that is, something where <em>absolutely everything</em> is trivially easy.</p><p></p><p>We do, however, benefit immensely from having <em>at least one option</em> of various kinds that is, in fact, dirt-simple basic and obvious.</p><p></p><p>That's why, even though I hate the specific implementation, I don't actually hate the idea of a Champion subclass for Fighter. It's <em>good</em> to have accessible, approachable options that don't require a lot of forethought and foreknowledge. Games are better when they offer BOTH easy, accessible classes AND complex classes that reward mastery.</p><p></p><p>There is no actually simple caster. An actually simple caster would be of comparable complexity to a Champion Fighter. No such thing even remotely exists in 5e. Previous editions have actually offered such things (at the very least, the 4e Elementalist--admittedly, a latecomer, but not decade-plus late!) 5e could have as well. It has not, and at this point, it will not if it hasn't done so already.</p><p></p><p>Stop making this a false dilemma between "absolutely everything is dirt-simple" and "absolutely no spellcaster is dirt-simple." There are many other options, and one of them is to have at least one spellcasting class that <em>is</em> really simple and straightforward.</p><p></p><p>The "D&D Next" playtest Sorcerer possibly could've been this. Center its mechanics on the Soul of magic you have, so Dragon is a tanky bruiser mage, Shadow is a sneaky lurker mage, Storm is a volatile speedster mage, etc., etc. No slots, minimal prep, possibly even a fixed spell list per Soul source (or fixed + a couple flex options?)--the Champion of spellcasters, as noted. But of course, that wasn't <em>traditional</em> (meaning, it wasn't 3.x), so it got drummed out after only a single packet, never to get even the slightest bit of iteration.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9484294, member: 6790260"] We do not need "simple D&D", that is, something where [I]absolutely everything[/I] is trivially easy. We do, however, benefit immensely from having [I]at least one option[/I] of various kinds that is, in fact, dirt-simple basic and obvious. That's why, even though I hate the specific implementation, I don't actually hate the idea of a Champion subclass for Fighter. It's [I]good[/I] to have accessible, approachable options that don't require a lot of forethought and foreknowledge. Games are better when they offer BOTH easy, accessible classes AND complex classes that reward mastery. There is no actually simple caster. An actually simple caster would be of comparable complexity to a Champion Fighter. No such thing even remotely exists in 5e. Previous editions have actually offered such things (at the very least, the 4e Elementalist--admittedly, a latecomer, but not decade-plus late!) 5e could have as well. It has not, and at this point, it will not if it hasn't done so already. Stop making this a false dilemma between "absolutely everything is dirt-simple" and "absolutely no spellcaster is dirt-simple." There are many other options, and one of them is to have at least one spellcasting class that [I]is[/I] really simple and straightforward. The "D&D Next" playtest Sorcerer possibly could've been this. Center its mechanics on the Soul of magic you have, so Dragon is a tanky bruiser mage, Shadow is a sneaky lurker mage, Storm is a volatile speedster mage, etc., etc. No slots, minimal prep, possibly even a fixed spell list per Soul source (or fixed + a couple flex options?)--the Champion of spellcasters, as noted. But of course, that wasn't [I]traditional[/I] (meaning, it wasn't 3.x), so it got drummed out after only a single packet, never to get even the slightest bit of iteration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "Simple" Full Casting Class?
Top