Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "Simple" Full Casting Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9486207" data-attributes="member: 7035894"><p>None of that is how a new player sees wizards.</p><p></p><p>They don't know anything about wizards being seen as more versatile. They see a class that casts spells, like Harry Potter or Gandalf, they see some obvious spell options, and they actually don't have that many choices to make on their turns at low levels - basically whether to cast firebolt (which almost all of them take) or use a spell slot on something like ice knife or sleep (which is a confusing spell for new players, BTW).</p><p></p><p>I have a lot of experience with brand new players specifically. Wizards is <em>overwhelmingly</em> the spellcasting class of choice, and the one that requires the least hand holding. Probably because they all know Harry Potter.</p><p></p><p>Sorcerers are really hard for new players because spending sorcery points adds another decision, but also a decision that requires a conceptual understanding of a bunch of different factors. I've had players choose sorcerer and never spend a single sorcery point (though, to be fair, this probably does make them the simplest spellcaster).</p><p></p><p>Warlocks are not an intuitive concept the way wizards are, but more significantly, building one requires understanding eldritch invocations. And understanding eldritch invocations requires a lot more knowledge of how D&D works than a newbie comes in with. When one wants to play a warlock, I basically have to build their character for them.</p><p></p><p>Clerics are a bit more conceptually challenging than wizards and add the channel divinity aspect to deal with, plus are more likely to be using bonus actions in general. So that makes them a touch harder for beginners than wizards. Bonus actions are a pain in the butt with new players.</p><p></p><p>Bards are similar to Clerics in working more off the bonus action and, again, not being as conceptually straightforward as wizards (I note that even the D&D movie treated a bard as just a musical rogue rather than a primary spellcaster).</p><p></p><p>Edit: I should stipulate that, as much as possible, I strive to avoid telling players, even brand new ones, how they should play their character. That is why the student coming in with their own conceptual understanding of a class makes it much easier. Wizards have a spell book and casts spells that they've learned. Almost every kid gets it, right away. If they're making a warlock, we have to have a long conversation about the longer term impact of their Dark Pact, what it means to have a patron, what the potential patron options are, how eldritch invocations interact with other aspects of their game, why eldritch blast is essential, and so on.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9486207, member: 7035894"] None of that is how a new player sees wizards. They don't know anything about wizards being seen as more versatile. They see a class that casts spells, like Harry Potter or Gandalf, they see some obvious spell options, and they actually don't have that many choices to make on their turns at low levels - basically whether to cast firebolt (which almost all of them take) or use a spell slot on something like ice knife or sleep (which is a confusing spell for new players, BTW). I have a lot of experience with brand new players specifically. Wizards is [I]overwhelmingly[/I] the spellcasting class of choice, and the one that requires the least hand holding. Probably because they all know Harry Potter. Sorcerers are really hard for new players because spending sorcery points adds another decision, but also a decision that requires a conceptual understanding of a bunch of different factors. I've had players choose sorcerer and never spend a single sorcery point (though, to be fair, this probably does make them the simplest spellcaster). Warlocks are not an intuitive concept the way wizards are, but more significantly, building one requires understanding eldritch invocations. And understanding eldritch invocations requires a lot more knowledge of how D&D works than a newbie comes in with. When one wants to play a warlock, I basically have to build their character for them. Clerics are a bit more conceptually challenging than wizards and add the channel divinity aspect to deal with, plus are more likely to be using bonus actions in general. So that makes them a touch harder for beginners than wizards. Bonus actions are a pain in the butt with new players. Bards are similar to Clerics in working more off the bonus action and, again, not being as conceptually straightforward as wizards (I note that even the D&D movie treated a bard as just a musical rogue rather than a primary spellcaster). Edit: I should stipulate that, as much as possible, I strive to avoid telling players, even brand new ones, how they should play their character. That is why the student coming in with their own conceptual understanding of a class makes it much easier. Wizards have a spell book and casts spells that they've learned. Almost every kid gets it, right away. If they're making a warlock, we have to have a long conversation about the longer term impact of their Dark Pact, what it means to have a patron, what the potential patron options are, how eldritch invocations interact with other aspects of their game, why eldritch blast is essential, and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "Simple" Full Casting Class?
Top