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General Tabletop Discussion
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What is the SOUL in the context of D&D and fantasy RPGs?
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<blockquote data-quote="Li Shenron" data-source="post: 3191267" data-attributes="member: 1465"><p>I simply run the game without bothering about revealing too much about the nature of the soul to my players.</p><p></p><p>But in most setting of mine this is how things usually work, at least in my head <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> :</p><p></p><p></p><p><strong>MORTALS </strong> </p><p></p><p>- mortals have a soul which survives after death</p><p></p><p>- if the soul is created before birth or has always existed is unknown and irrelevant</p><p></p><p>- souls go to the afterlife and usually stay there forever: those in heaven may be able to leave but typically don't want to, those in hell may want but typically can't</p><p></p><p>- how the afterlife is designed really depends on the campaign, and so does the method of deciding one's destination</p><p></p><p>- once in the afterlife the soul cannot be destroyed for what concerns the game (unknown and irrelevant if there is going to be a "doom's day" or "end of the universe" moment)</p><p></p><p>- usually souls in the heavens of the setting cannot be even harmed, so killing them in combat is impossible</p><p>- on the other hand, souls who ended up in hell-like places can often be killed but always come back (to "die" is a relief they are not usually granted)</p><p>- these may be a property of the plane of existance, but the ultimate immortality is rather a property of the soul itself</p><p></p><p>- for technical purposes, petitioners belong to the Outsider type: they don't need to eat/drink/sleep or breathe </p><p></p><p></p><p><strong>Natives of the afterlife</strong></p><p></p><p>- some creatures were not created mortals: they were never alive and didn't die</p><p></p><p>- in many ways, a petitioner and a native are the same kind of thing</p><p></p><p>- these immortals too cannot be killed forever, because there is always room for a deity-like intervention that would bring them back, but they can be destroyed out of existance at least for a while</p><p></p><p></p><p><strong>Elemental-kind beings</strong></p><p></p><p>- the truly elemental beings (not including mortals with elemental traits) are not as much individuals as they are sentient extensions of their original plane; as such they are never really alive nor they have a soul, and when they are destroyed they merge with their element</p><p></p><p></p><p></p><p>These guidelines are actually quite derived from the rules themselves, and from the fact that ultimately you can apparently kill everything in D&D if that makes a nice adventure, but at the same time it can always come back if that makes a nice sequel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3191267, member: 1465"] I simply run the game without bothering about revealing too much about the nature of the soul to my players. But in most setting of mine this is how things usually work, at least in my head :D : [B]MORTALS [/B] - mortals have a soul which survives after death - if the soul is created before birth or has always existed is unknown and irrelevant - souls go to the afterlife and usually stay there forever: those in heaven may be able to leave but typically don't want to, those in hell may want but typically can't - how the afterlife is designed really depends on the campaign, and so does the method of deciding one's destination - once in the afterlife the soul cannot be destroyed for what concerns the game (unknown and irrelevant if there is going to be a "doom's day" or "end of the universe" moment) - usually souls in the heavens of the setting cannot be even harmed, so killing them in combat is impossible - on the other hand, souls who ended up in hell-like places can often be killed but always come back (to "die" is a relief they are not usually granted) - these may be a property of the plane of existance, but the ultimate immortality is rather a property of the soul itself - for technical purposes, petitioners belong to the Outsider type: they don't need to eat/drink/sleep or breathe [B]Natives of the afterlife[/B] - some creatures were not created mortals: they were never alive and didn't die - in many ways, a petitioner and a native are the same kind of thing - these immortals too cannot be killed forever, because there is always room for a deity-like intervention that would bring them back, but they can be destroyed out of existance at least for a while [B]Elemental-kind beings[/B] - the truly elemental beings (not including mortals with elemental traits) are not as much individuals as they are sentient extensions of their original plane; as such they are never really alive nor they have a soul, and when they are destroyed they merge with their element These guidelines are actually quite derived from the rules themselves, and from the fact that ultimately you can apparently kill everything in D&D if that makes a nice adventure, but at the same time it can always come back if that makes a nice sequel :p [/QUOTE]
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What is the SOUL in the context of D&D and fantasy RPGs?
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