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What is the spirit of 4e?
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<blockquote data-quote="Belphanior" data-source="post: 4587574" data-attributes="member: 12401"><p>But the fighter will have a +6 weapon at some point, and the wizard will have a +6 implement. Using the rig you'll fall behind very quickly.</p><p></p><p>Unless there's also magical rigs available, but they seem to defeat the purpose of wanting non-magic ranged powers. If you're going to replace your defiantly non-magical rig with a magical upgrade somewhere around level 1-3 anyway, you might as well make the entire thing technomagic in the first place.</p><p></p><p>Come to think of it, that might actually resolve quite a few issues. You could dispense with the ammo and tracking weight, both of which are really against the 4e spirit. Note that there exists no magical arrows anymore.</p></blockquote><p></p>
[QUOTE="Belphanior, post: 4587574, member: 12401"] But the fighter will have a +6 weapon at some point, and the wizard will have a +6 implement. Using the rig you'll fall behind very quickly. Unless there's also magical rigs available, but they seem to defeat the purpose of wanting non-magic ranged powers. If you're going to replace your defiantly non-magical rig with a magical upgrade somewhere around level 1-3 anyway, you might as well make the entire thing technomagic in the first place. Come to think of it, that might actually resolve quite a few issues. You could dispense with the ammo and tracking weight, both of which are really against the 4e spirit. Note that there exists no magical arrows anymore. [/QUOTE]
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What is the spirit of 4e?
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