Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is the spirit of 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malraux" data-source="post: 4587608" data-attributes="member: 24352"><p>Well, aside from using a technology power source (which obviously goes against the fantasy spirit of DnD), there's a bunch of other spirit of the rules that this goes against. First, the ammo tracking bit. I dunno if there's a good reason to track ammo, or if you are doing it because you just want to track ammo. But unless you just want to make all items minor reloads (similar to the hand xbow), I don't see the reason to add an ammo tracking system. I'd let the /encounter and /day limits already in the system function as the ammo tracking.</p><p></p><p>I'm also not really sure what makes this either a striker or a controller. I can sorta see the controller aspect, as you have listed a few status effects, but this doesn't scream "i own this battlefield" as a combat engineer should. Really, there's just way to much + fire damage there when it should be a lot more varied status attacks.</p><p></p><p>I'd recommend starting over. Then I'd either decide to go with either striker or controller, as that'll make it easier to just copy the existing classes. I'd drop the ammo bit entirely, as that makes the class too dang complex. Then I'd pick a class as my primary source for copying, then start at the beginning and whatever works naturally I'd just keep and change what doesn't. If you want a striker for example, go with the archery ranger and describe it as a targeting computer. Don't worry about multiple builds for the moment, just work on getting something playable.</p><p></p><p>Re-skinning is a good first step in learning how to mess with the rules.</p></blockquote><p></p>
[QUOTE="malraux, post: 4587608, member: 24352"] Well, aside from using a technology power source (which obviously goes against the fantasy spirit of DnD), there's a bunch of other spirit of the rules that this goes against. First, the ammo tracking bit. I dunno if there's a good reason to track ammo, or if you are doing it because you just want to track ammo. But unless you just want to make all items minor reloads (similar to the hand xbow), I don't see the reason to add an ammo tracking system. I'd let the /encounter and /day limits already in the system function as the ammo tracking. I'm also not really sure what makes this either a striker or a controller. I can sorta see the controller aspect, as you have listed a few status effects, but this doesn't scream "i own this battlefield" as a combat engineer should. Really, there's just way to much + fire damage there when it should be a lot more varied status attacks. I'd recommend starting over. Then I'd either decide to go with either striker or controller, as that'll make it easier to just copy the existing classes. I'd drop the ammo bit entirely, as that makes the class too dang complex. Then I'd pick a class as my primary source for copying, then start at the beginning and whatever works naturally I'd just keep and change what doesn't. If you want a striker for example, go with the archery ranger and describe it as a targeting computer. Don't worry about multiple builds for the moment, just work on getting something playable. Re-skinning is a good first step in learning how to mess with the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is the spirit of 4e?
Top