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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="Peni Griffin" data-source="post: 3446634" data-attributes="member: 50322"><p>If players have trouble with a scenario designed for people with lower stats and less magic than they have, it's either a poorly-designed scenario, or they aren't playing it well.</p><p></p><p>We always do stats based on die rolls. Bring on that random element! But the ability scores we get don't really make that much difference in our effectiveness or enjoyment of the game. For instance, we are currently playing two campaigns. One player started a character in game A with, hand on my heart, three legally-rolled 18s and only one stat with no bonus. In game B he started with a single stat that had a bonus and one stat with a penalty. In game A he's a high-powered wizard who blows things away, lives a life of luxury between adventures, and can talk the hind leg off a donkey. In Game B, he's the world's bravest rogue, who sneaks alone into the lair of the enemy, backstabs grizzly bears, and inspires the populace with rousing speeches. (The population of Drellin's Ferry have got it into their heads that the entire party consists of paladins, and this guy isn't doing anything to disabuse them of the notion.)</p><p></p><p>The louder people whine about their stats, or their equipment, or their builds, the less likely they are to play worth a darn. Energy spent complaining is energy not invested in the game.</p><p></p><p>I can't get anybody else to get behind this idea, but I've always kind of wanted to run in a campaign set in a caste-based society, where you got your stats by whatever method the DM prefers and then generated your class randomly. As in a real caste society, you'd have to do the best you could with your natural talents regardless of what role your society forced you into. I think such a campaign would bring out the best in a good set of players, once they got over the routine griping. I think it'd also be interesting to see how it changed the way people arranged their ability stats.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3446634, member: 50322"] If players have trouble with a scenario designed for people with lower stats and less magic than they have, it's either a poorly-designed scenario, or they aren't playing it well. We always do stats based on die rolls. Bring on that random element! But the ability scores we get don't really make that much difference in our effectiveness or enjoyment of the game. For instance, we are currently playing two campaigns. One player started a character in game A with, hand on my heart, three legally-rolled 18s and only one stat with no bonus. In game B he started with a single stat that had a bonus and one stat with a penalty. In game A he's a high-powered wizard who blows things away, lives a life of luxury between adventures, and can talk the hind leg off a donkey. In Game B, he's the world's bravest rogue, who sneaks alone into the lair of the enemy, backstabs grizzly bears, and inspires the populace with rousing speeches. (The population of Drellin's Ferry have got it into their heads that the entire party consists of paladins, and this guy isn't doing anything to disabuse them of the notion.) The louder people whine about their stats, or their equipment, or their builds, the less likely they are to play worth a darn. Energy spent complaining is energy not invested in the game. I can't get anybody else to get behind this idea, but I've always kind of wanted to run in a campaign set in a caste-based society, where you got your stats by whatever method the DM prefers and then generated your class randomly. As in a real caste society, you'd have to do the best you could with your natural talents regardless of what role your society forced you into. I think such a campaign would bring out the best in a good set of players, once they got over the routine griping. I think it'd also be interesting to see how it changed the way people arranged their ability stats. [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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