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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="Desdichado" data-source="post: 3447659" data-attributes="member: 2205"><p>Artificial because that's not even part of the rules, much less an artificial construct within them. The default ability generation methods give much more control to the players.</p><p></p><p>I'm not talking about what previous generations of the game have done, I'm talking about what's been current since 3e. What was done in the past is irrelevent.</p><p></p><p>For that matter, I don't believe that it was done for any reason other than that was what was arbitrarily decided on back in the day and inertia kept it that way for many years. Rather; the RPG world as a whole moved on, and D&D finally followed suit when 3e was released--and <strong>that</strong> was what was done for a reason, not the prior method.</p><p></p><p>Speculative? Yes. But I certainly believe it.</p><p></p><p>Not for me, no. I'm not griping that I don't have high enough scores if I roll stats in order, I'm griping that I have to roll my stats first and then come up with a character concept second, which I don't like. I know what I want to play before I start making a character. If I was "forced to be creative" and had to play something that wasn't my initial concept, I'd be bored and frustrated with the game from the get-go. Frankly, if I knew that was the character generation method a GM was going to use, I'd almost certainly pass on the game in the first place.</p><p></p><p>I don't get excited about "being creative" about character generation. I get excited about building the character I already have in my mind.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3447659, member: 2205"] Artificial because that's not even part of the rules, much less an artificial construct within them. The default ability generation methods give much more control to the players. I'm not talking about what previous generations of the game have done, I'm talking about what's been current since 3e. What was done in the past is irrelevent. For that matter, I don't believe that it was done for any reason other than that was what was arbitrarily decided on back in the day and inertia kept it that way for many years. Rather; the RPG world as a whole moved on, and D&D finally followed suit when 3e was released--and [b]that[/b] was what was done for a reason, not the prior method. Speculative? Yes. But I certainly believe it. Not for me, no. I'm not griping that I don't have high enough scores if I roll stats in order, I'm griping that I have to roll my stats first and then come up with a character concept second, which I don't like. I know what I want to play before I start making a character. If I was "forced to be creative" and had to play something that wasn't my initial concept, I'd be bored and frustrated with the game from the get-go. Frankly, if I knew that was the character generation method a GM was going to use, I'd almost certainly pass on the game in the first place. I don't get excited about "being creative" about character generation. I get excited about building the character I already have in my mind. [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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