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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="Emirikol" data-source="post: 3448104" data-attributes="member: 10638"><p>I hear you there. In a <strong>TRADITIONAL D&D GAME</strong> and the DM is presenting the PC's with a scenario plot and the PC's are meant to face those challenges with what they've got and with 'set' magic items. There's a +1 dagger in the Dungeon BECAUSE it's part of the plot..not to placate a whiny mage character who wants a +1 dagger..now in a <strong>SIMS-type D&D game</strong>, the players are EXPECTED to have plot-immunity and absolute-customizable-control because the DM doesn't choose to exercise any control on his game OR the other players simply expect it and it becomes part of peer-pressure to have overly-optimized/customized characters.</p><p></p><p>It's the difference between bumper-cars and <em>NASCAR</em> racing. One you take what you get and have fun and the other you tweak and fine-tune to be the absolute champion.</p><p></p><p>Anyways, the contradiction is that house ruling a few more advancements in ability scores or higher start-up actually lean towards the SIMS type game unless you balance it with fewer (required) items. </p><p></p><p>One more random thought before I go:</p><p>RANDOM MAGIC ITEMS (e.g no magic shops) = RANDOM STAT DETERMINATION (e.g. 4d6)</p><p>..meaning you get what you get and you play that way.</p><p></p><p>POINT BUY = Customization = MAGIC SHOPS = Customization = SIMs-Type Game</p><p> </p><p></p><p>I just wanna play the game with some friends..I don't want to have to compete with the other players for power escalation and it seems like it only takes one guy who does 570 points of damage a round to wreck any level-headed thinking becasue the DM typically responds by throwing more/tougher monsters at the party which only PUNISHES PLAYERS WHO DON'T ESCALATE THEIR OWN POWER.</p><p></p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3448104, member: 10638"] I hear you there. In a [B]TRADITIONAL D&D GAME[/B] and the DM is presenting the PC's with a scenario plot and the PC's are meant to face those challenges with what they've got and with 'set' magic items. There's a +1 dagger in the Dungeon BECAUSE it's part of the plot..not to placate a whiny mage character who wants a +1 dagger..now in a [B]SIMS-type D&D game[/B], the players are EXPECTED to have plot-immunity and absolute-customizable-control because the DM doesn't choose to exercise any control on his game OR the other players simply expect it and it becomes part of peer-pressure to have overly-optimized/customized characters. It's the difference between bumper-cars and [I]NASCAR[/I] racing. One you take what you get and have fun and the other you tweak and fine-tune to be the absolute champion. Anyways, the contradiction is that house ruling a few more advancements in ability scores or higher start-up actually lean towards the SIMS type game unless you balance it with fewer (required) items. One more random thought before I go: RANDOM MAGIC ITEMS (e.g no magic shops) = RANDOM STAT DETERMINATION (e.g. 4d6) ..meaning you get what you get and you play that way. POINT BUY = Customization = MAGIC SHOPS = Customization = SIMs-Type Game I just wanna play the game with some friends..I don't want to have to compete with the other players for power escalation and it seems like it only takes one guy who does 570 points of damage a round to wreck any level-headed thinking becasue the DM typically responds by throwing more/tougher monsters at the party which only PUNISHES PLAYERS WHO DON'T ESCALATE THEIR OWN POWER. jh [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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