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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="el-remmen" data-source="post: 3449844" data-attributes="member: 11"><p>I have never liked point-buy system as I think it leads to cookie-cutter stats (and no one ever has anything below 10 most of the time).</p><p></p><p>When the wild variations in my old stat-rolling method proved too much in the way 3E handles stat modifiers (that is, in 1E/2E if one person had a 9 and another had a 14 in a stat the difference was not so huge) I instituted the stat draft for my next game. This allowed for variation, cooperative and/or competitive character creation, and let me decide the upper and lower limits of ability.</p><p></p><p>See <a href="http://www.enworld.org/showthread.php?t=180349" target="_blank">this thread</a> for how the draft worked out - not sure how it worked out point buy-wise - but if someone is interested and wants to do the math, knock yourself out.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 3449844, member: 11"] I have never liked point-buy system as I think it leads to cookie-cutter stats (and no one ever has anything below 10 most of the time). When the wild variations in my old stat-rolling method proved too much in the way 3E handles stat modifiers (that is, in 1E/2E if one person had a 9 and another had a 14 in a stat the difference was not so huge) I instituted the stat draft for my next game. This allowed for variation, cooperative and/or competitive character creation, and let me decide the upper and lower limits of ability. See [url=http://www.enworld.org/showthread.php?t=180349]this thread[/url] for how the draft worked out - not sure how it worked out point buy-wise - but if someone is interested and wants to do the math, knock yourself out. [/QUOTE]
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Community
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What is the standard ability score set? Are most games playing too high?
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