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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="molonel" data-source="post: 3450012" data-attributes="member: 10412"><p>In one of our longterm campaigns I played with a guy who rolled 4 eighteens. Nevermind the fact that I find that players often, oddly, seem to roll lower when it's done in front of the DM. But let's take him at his word, and say it was honest 4d6 drop the lowest. His character was EASILY a +1 level adjustment above the rest of us. And he played a cleric, which meant that he was a better fighter than the fighter, especially spelled up, and everything he did - turn undead, saves, skills, combat, anything that involved a roll and involved his stats - he did better than everyone else.</p><p></p><p>I rolled my stats in front of the DM. I had a 12, and a 7 among my numbers. And yes, it most certainly made a difference. </p><p></p><p>The campaign lasted three years. The effects of those initial rolls were felt throughout the entire campaign.</p><p></p><p>I've done point buy ever since. I've found that there is still disparities between players, usually based on experience, but players can play what they want to play and everyone starts with the same building blocks. </p><p></p><p></p><p></p><p>D&D is a game where stats matter. I'm sorry, but this is just true. You can't just make a 10 Str Human and, through careful planning, make him as good in combat while wielding a plain wooden club as someone with an 18 Str and a greataxe. Spellcasters require a good stat in order to reach upper level spells. No amount of planning makes it otherwise. A low Dex rogue trying to Hide or Move Silently may provide some comic relief, but being effective is part and parcel of being heroic.</p></blockquote><p></p>
[QUOTE="molonel, post: 3450012, member: 10412"] In one of our longterm campaigns I played with a guy who rolled 4 eighteens. Nevermind the fact that I find that players often, oddly, seem to roll lower when it's done in front of the DM. But let's take him at his word, and say it was honest 4d6 drop the lowest. His character was EASILY a +1 level adjustment above the rest of us. And he played a cleric, which meant that he was a better fighter than the fighter, especially spelled up, and everything he did - turn undead, saves, skills, combat, anything that involved a roll and involved his stats - he did better than everyone else. I rolled my stats in front of the DM. I had a 12, and a 7 among my numbers. And yes, it most certainly made a difference. The campaign lasted three years. The effects of those initial rolls were felt throughout the entire campaign. I've done point buy ever since. I've found that there is still disparities between players, usually based on experience, but players can play what they want to play and everyone starts with the same building blocks. D&D is a game where stats matter. I'm sorry, but this is just true. You can't just make a 10 Str Human and, through careful planning, make him as good in combat while wielding a plain wooden club as someone with an 18 Str and a greataxe. Spellcasters require a good stat in order to reach upper level spells. No amount of planning makes it otherwise. A low Dex rogue trying to Hide or Move Silently may provide some comic relief, but being effective is part and parcel of being heroic. [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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