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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="molonel" data-source="post: 3450777" data-attributes="member: 10412"><p>And why not?</p><p></p><p>Because your stats have something to do with your heroic ability in a RPG. They are not completely unrelated. Your ability to accomplish heroic action is related to those nasty numbers on your character sheet. It's not a 1-to-1 correspondence where the person with the best stats is the most heroic. But you can be prevented from being heroic in very real, and very tangible ways. You can be overshadowed by someone else who simply rolled better stats. And it can happen in a rich roleplaying, story-centered, charactercentric environment, too.</p><p></p><p>Your concepts of "playing smart" or "planning" have, up to now, concerned dealing with stats after the fact. These roleplaying skills can make up for poor stats, or so you've said.</p><p></p><p>But there are limits to that.</p><p></p><p></p><p></p><p>Why? </p><p></p><p>Stats do not make a character heroic. Being effective and being a hero are not the same thing. </p><p></p><p>Right?</p><p></p><p></p><p></p><p>I understand what you're saying. But you flip-flop between making it sound like a difference of type, and a difference of degree.</p><p></p><p>You believe that stats effect heroic action, and can limit heroic action.</p><p></p><p>You've said so, yourself, in your most recent post.</p><p></p><p>You are not really any different from the people saying that stats matter.</p></blockquote><p></p>
[QUOTE="molonel, post: 3450777, member: 10412"] And why not? Because your stats have something to do with your heroic ability in a RPG. They are not completely unrelated. Your ability to accomplish heroic action is related to those nasty numbers on your character sheet. It's not a 1-to-1 correspondence where the person with the best stats is the most heroic. But you can be prevented from being heroic in very real, and very tangible ways. You can be overshadowed by someone else who simply rolled better stats. And it can happen in a rich roleplaying, story-centered, charactercentric environment, too. Your concepts of "playing smart" or "planning" have, up to now, concerned dealing with stats after the fact. These roleplaying skills can make up for poor stats, or so you've said. But there are limits to that. Why? Stats do not make a character heroic. Being effective and being a hero are not the same thing. Right? I understand what you're saying. But you flip-flop between making it sound like a difference of type, and a difference of degree. You believe that stats effect heroic action, and can limit heroic action. You've said so, yourself, in your most recent post. You are not really any different from the people saying that stats matter. [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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