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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="molonel" data-source="post: 3451111" data-attributes="member: 10412"><p>No. There are actually limits hardcoded into the game where you cannot accomplish certain actions without certain stats. If you are wielding a light mace, and your strength is 3, your damage is going to be 1d4-4. You cannot kill anything. You can heroically beat monsters about the head and shoulders all day long. It doesn't matter. You can't hurt anything.</p><p></p><p>If your intelligence or wisdom is 9 or below, you cannot cast arcane or divine spells, respectively:</p><p></p><p><a href="http://www.d20srd.org/srd/theBasics.htm#abilityModifiers" target="_blank">http://www.d20srd.org/srd/theBasics.htm#abilityModifiers</a></p><p></p><p>Higher stats may increase your chances, but stats of least average are required to even try.</p><p></p><p>Ergo, success is tied in part to your stats in a randomized system of this sort.</p><p></p><p>You can softpitch your players, and tell them that they are fighting giants when you're using the stats for ogres. But there comes a mathematical breakoff point where good intentions are not enough. Roleplaying skill becomes irrelevant, and math takes over.</p><p></p><p></p><p></p><p>Good planning and smart playing can help, but unless you are playing a diceless system, they can only do so much. D&D is not such a system.</p></blockquote><p></p>
[QUOTE="molonel, post: 3451111, member: 10412"] No. There are actually limits hardcoded into the game where you cannot accomplish certain actions without certain stats. If you are wielding a light mace, and your strength is 3, your damage is going to be 1d4-4. You cannot kill anything. You can heroically beat monsters about the head and shoulders all day long. It doesn't matter. You can't hurt anything. If your intelligence or wisdom is 9 or below, you cannot cast arcane or divine spells, respectively: [url]http://www.d20srd.org/srd/theBasics.htm#abilityModifiers[/url] Higher stats may increase your chances, but stats of least average are required to even try. Ergo, success is tied in part to your stats in a randomized system of this sort. You can softpitch your players, and tell them that they are fighting giants when you're using the stats for ogres. But there comes a mathematical breakoff point where good intentions are not enough. Roleplaying skill becomes irrelevant, and math takes over. Good planning and smart playing can help, but unless you are playing a diceless system, they can only do so much. D&D is not such a system. [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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