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General Tabletop Discussion
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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="el-remmen" data-source="post: 3452355" data-attributes="member: 11"><p>Two things:</p><p></p><p>1) I was speaking rhetorically on the nature of heroism in my comment. I was not necessarily advocating it as an overall playstyle.</p><p></p><p>2) I think it is perfectly possible to have underpowered and uber-optimized characters in the same group and everyone have the same amount to contribue and fun to be had. I am not saying it is easy, or for everyone, but it is possible.</p><p></p><p>3) (I lied about it being 2) Even an under-effective D&D character is probably still stronger than you or me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Edited to add #4) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I have heard Piratecat say many times (or read, I guess to be pedantic) that you can change the consequences for failing in ceratin encounters/campaign arc so not only is death not the result, but so that something even more fun can be born from it. He may not have used these exact words (I am having a hard time finding an example), but that is the gist of the idea.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 3452355, member: 11"] Two things: 1) I was speaking rhetorically on the nature of heroism in my comment. I was not necessarily advocating it as an overall playstyle. 2) I think it is perfectly possible to have underpowered and uber-optimized characters in the same group and everyone have the same amount to contribue and fun to be had. I am not saying it is easy, or for everyone, but it is possible. 3) (I lied about it being 2) Even an under-effective D&D character is probably still stronger than you or me ;) Edited to add #4) ;) I have heard Piratecat say many times (or read, I guess to be pedantic) that you can change the consequences for failing in ceratin encounters/campaign arc so not only is death not the result, but so that something even more fun can be born from it. He may not have used these exact words (I am having a hard time finding an example), but that is the gist of the idea. [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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