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What is the standard ability score set? Are most games playing too high?
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<blockquote data-quote="molonel" data-source="post: 3452393" data-attributes="member: 10412"><p>I'm playing in one low magic D&D game right now, and running two games using the d20 Modern and combining Call of Cthulu, Delta Green and GURPS Black Ops gaming style. The first used a 28 point buy. The latter two utilized a 26 point buy system with an additional requirement that one stat HAD to be an 8. I wanted to see how people would prioritize their characters, and what they would use as a dump stat.</p><p></p><p>In the former, we are getting a stat bump every even level, and a feat every odd level, according to Stephen Schubert's "It's you, not your gear" rules variant. There are no permanent stat-enhancing items, either enhancement or inherent.</p><p></p><p>In the latter, characters are getting choices every couple of levels to adjust their stats. For example, when they went through Basic Training in the Army, they received a choice of +2 to Str and +1 to Con, or +1 to Str and +2 to Con, as well as the Personal Firearms Proficiency feat.</p><p></p><p>If you're playing low magic or prefer a lower stat array for your characters, I think 1 point every 5 levels is too little, too late since you're probably never going to play to high levels, anyway.</p></blockquote><p></p>
[QUOTE="molonel, post: 3452393, member: 10412"] I'm playing in one low magic D&D game right now, and running two games using the d20 Modern and combining Call of Cthulu, Delta Green and GURPS Black Ops gaming style. The first used a 28 point buy. The latter two utilized a 26 point buy system with an additional requirement that one stat HAD to be an 8. I wanted to see how people would prioritize their characters, and what they would use as a dump stat. In the former, we are getting a stat bump every even level, and a feat every odd level, according to Stephen Schubert's "It's you, not your gear" rules variant. There are no permanent stat-enhancing items, either enhancement or inherent. In the latter, characters are getting choices every couple of levels to adjust their stats. For example, when they went through Basic Training in the Army, they received a choice of +2 to Str and +1 to Con, or +1 to Str and +2 to Con, as well as the Personal Firearms Proficiency feat. If you're playing low magic or prefer a lower stat array for your characters, I think 1 point every 5 levels is too little, too late since you're probably never going to play to high levels, anyway. [/QUOTE]
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What is the standard ability score set? Are most games playing too high?
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