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General Tabletop Discussion
*Pathfinder & Starfinder
What is the status of the setting going into 2E?
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<blockquote data-quote="Foxmikelima" data-source="post: 9639351" data-attributes="member: 7044218"><p>There is mention of the planet Aucturn birthing a new god, but IIRC i don't think there was any development on that front yet. People still believe it's like a giant egg with a baby god inside, and the Drow run arms dealer empires from it.</p><p></p><p>As others have said, the Drift Crisis and the inability for Drift Engines to freely traverse the galaxy. Now there are effectively specific routes that go from Drift Beacon to Drift Beacon, which is a pretty big change for the setting. Thinking about it like the American West being a lawless frontier and then the railroads being built right through them is a good analogy. Trade hubs pop up at the beacons, blockades can occur now, and generally there is just a lot more structure in traversing the Galaxy.</p><p></p><p>All that being said, that's mostly worldbuilding and narrative hooks. The actual mechanics of flying is still "Roll 3d6 and that's as many days as it takes" and when you're using Drift lanes you basically don't roll random encounters or failure checks.</p><p></p><p>I think there is a good correlation between the post Drift Crisis galaxy and Becky Chambers "The Long Way to a Small, Angry Planet", where special crews "tunnel" through dangerous wormholes and drop beacons on each end that can then be used by regular spacefarers as a safe way to FTL travel.</p></blockquote><p></p>
[QUOTE="Foxmikelima, post: 9639351, member: 7044218"] There is mention of the planet Aucturn birthing a new god, but IIRC i don't think there was any development on that front yet. People still believe it's like a giant egg with a baby god inside, and the Drow run arms dealer empires from it. As others have said, the Drift Crisis and the inability for Drift Engines to freely traverse the galaxy. Now there are effectively specific routes that go from Drift Beacon to Drift Beacon, which is a pretty big change for the setting. Thinking about it like the American West being a lawless frontier and then the railroads being built right through them is a good analogy. Trade hubs pop up at the beacons, blockades can occur now, and generally there is just a lot more structure in traversing the Galaxy. All that being said, that's mostly worldbuilding and narrative hooks. The actual mechanics of flying is still "Roll 3d6 and that's as many days as it takes" and when you're using Drift lanes you basically don't roll random encounters or failure checks. I think there is a good correlation between the post Drift Crisis galaxy and Becky Chambers "The Long Way to a Small, Angry Planet", where special crews "tunnel" through dangerous wormholes and drop beacons on each end that can then be used by regular spacefarers as a safe way to FTL travel. [/QUOTE]
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What is the status of the setting going into 2E?
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