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What is the thing you envy most about a game you don't play
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<blockquote data-quote="Achan hiArusa" data-source="post: 5567897" data-attributes="member: 2597"><p>I could see this quickly turning into a "What would be my perfect game?"</p><p></p><p>My basis is 3.5 edition</p><p></p><p>Runequest: Size as a statistic and limited hit points and distinctive features (okay that is more BRP, but...)</p><p>White Wolf/Shadowrun: Dice pools, everything doesn't hinge on a single die.</p><p>4e: Tying AC and Ref together like they should be; armor that isn't useless at higher level; healing surges; clerics with actual class features; static defenses that allow everyone (including spellcasters) to have an attack roll; nonspell casting classes aren't useless.</p><p>Champions/GURPS: Universal Toolkit that allows you to play anything you want out of the box (er...book...s)</p><p>Torg: The epic feel of the game and the cards.</p><p>Modern d20: The wealth system (though I don't think it should be Universal), action points, and Allegiances</p><p>Traveller: The ease of making a science fiction game.</p><p>Alternity: A game that felt clunky but ran incredibly smoothly in play. I liked the triple tier damage system.</p><p>Star Wars Saga: The condition track.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 5567897, member: 2597"] I could see this quickly turning into a "What would be my perfect game?" My basis is 3.5 edition Runequest: Size as a statistic and limited hit points and distinctive features (okay that is more BRP, but...) White Wolf/Shadowrun: Dice pools, everything doesn't hinge on a single die. 4e: Tying AC and Ref together like they should be; armor that isn't useless at higher level; healing surges; clerics with actual class features; static defenses that allow everyone (including spellcasters) to have an attack roll; nonspell casting classes aren't useless. Champions/GURPS: Universal Toolkit that allows you to play anything you want out of the box (er...book...s) Torg: The epic feel of the game and the cards. Modern d20: The wealth system (though I don't think it should be Universal), action points, and Allegiances Traveller: The ease of making a science fiction game. Alternity: A game that felt clunky but ran incredibly smoothly in play. I liked the triple tier damage system. Star Wars Saga: The condition track. [/QUOTE]
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What is the thing you envy most about a game you don't play
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