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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the true "value" of improved vision types & replacements
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<blockquote data-quote="Haldrik" data-source="post: 8070519" data-attributes="member: 6694221"><p>In my setting, wood elves are normally nocturnal and have darkvision, similar to orcs who are also nocturnal. High elves normally lack it, and have magical luminosity instead, including Light or Dancing Lights.</p><p></p><p>Make Darkvision a magical cantrip. Then it is easy to swap in or out, equivalent to a skill proficiency. A human trickster-rogue seems a likely suspect to pick up the Darkvision cantrip.</p><p></p><p></p><p></p><p>I dont track illumination radiuses. Especially indoors, everything is either dark or else bright. Rare is an encounter that is dim because the only lightsource is dim.</p><p></p><p>I strongly oppose dim low light vision, because it is a waste of space on the character sheet. I refuse to track radiuses as they are currently. Compare incumbrance: low light vision is like a +10 pound bonus to carrying capacity. It never gets used during gameplay.</p><p></p><p>That said, choosing between a Darkvision cantrip and some other feature is fine.</p><p></p><p></p><p></p><p>Changes to Darkvision? Brainstorming:</p><p>• Important: standardize all lighting radiuses to mind-theater-friendly 10 meters (30 feet, close, move, throw) or 300 meters (1000 feet, bowshot). ...</p><p>• ... Maybe then I might actually bother to track it.</p><p>• Darkvision is a magical ability, requires absolute darkness, is only black-and-white, and any light even DIM LIGHT SPOILS IT.</p><p>• Make "Shadowvision" for any "shadowy" lightly-obscured (whether dim or foggy), that reduces vision, where hiding is possible.</p><p>• This "Shadowvision" extends indefinitely without any limit on radius, wherever there is dim illumination.</p><p>• Some dark-dwelling creatures have both Darkvision and "Shadowvision", so when dimlight spoils the Darkvision, the "Shadowvision" kicks in.</p><p>• Brightvision is a thing. All humans have Brightvision. To lack Brightvision is the same thing as to suffer sensitivity to bright light, like drow do.</p><p>• Drow have Darkvision and Shadowvision but lack Brightvision.</p><p>• Darkvision is a magical cantrip, Brightvision and Shadowvision are often natural.</p><p>• Orcs and wood elves are nocturnal, with Shadowvision naturally, but also happen to use the Darkvision as a cultural training, similar to literacy.</p><p>• High elves have Brightvision only, same as humans.</p><p>• Hill dwarves have shadowvision, deep dwarves darvision and shadowvision.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8070519, member: 6694221"] In my setting, wood elves are normally nocturnal and have darkvision, similar to orcs who are also nocturnal. High elves normally lack it, and have magical luminosity instead, including Light or Dancing Lights. Make Darkvision a magical cantrip. Then it is easy to swap in or out, equivalent to a skill proficiency. A human trickster-rogue seems a likely suspect to pick up the Darkvision cantrip. I dont track illumination radiuses. Especially indoors, everything is either dark or else bright. Rare is an encounter that is dim because the only lightsource is dim. I strongly oppose dim low light vision, because it is a waste of space on the character sheet. I refuse to track radiuses as they are currently. Compare incumbrance: low light vision is like a +10 pound bonus to carrying capacity. It never gets used during gameplay. That said, choosing between a Darkvision cantrip and some other feature is fine. Changes to Darkvision? Brainstorming: • Important: standardize all lighting radiuses to mind-theater-friendly 10 meters (30 feet, close, move, throw) or 300 meters (1000 feet, bowshot). ... • ... Maybe then I might actually bother to track it. • Darkvision is a magical ability, requires absolute darkness, is only black-and-white, and any light even DIM LIGHT SPOILS IT. • Make "Shadowvision" for any "shadowy" lightly-obscured (whether dim or foggy), that reduces vision, where hiding is possible. • This "Shadowvision" extends indefinitely without any limit on radius, wherever there is dim illumination. • Some dark-dwelling creatures have both Darkvision and "Shadowvision", so when dimlight spoils the Darkvision, the "Shadowvision" kicks in. • Brightvision is a thing. All humans have Brightvision. To lack Brightvision is the same thing as to suffer sensitivity to bright light, like drow do. • Drow have Darkvision and Shadowvision but lack Brightvision. • Darkvision is a magical cantrip, Brightvision and Shadowvision are often natural. • Orcs and wood elves are nocturnal, with Shadowvision naturally, but also happen to use the Darkvision as a cultural training, similar to literacy. • High elves have Brightvision only, same as humans. • Hill dwarves have shadowvision, deep dwarves darvision and shadowvision. [/QUOTE]
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What is the true "value" of improved vision types & replacements
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