Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8062295" data-attributes="member: 72555"><p>And while it is a better "Deadly Reaper" than 3e fighters, it isn't all that good at it either.</p><p></p><p>There is a lot of fictional space that is left lacking.</p><p></p><p>There are a lot of things you could add to the fighter without going supernatural.</p><p></p><p>1) Proficiency in all saves, or maybe +con to all saves. Why not?</p><p>2) Indomidable that just works like legendary resist. Why not?</p><p>3) Shutdown/awesome moves.</p><p></p><p></p><p>For 3, we can look back at 4e.</p><p></p><p>"If a creature moves at least 5' within 30' of you, you can expend your reaction to move your speed and make an attack on them. If you hit them, their speed is reduced to 0 until the end of the current turn."</p><p>"When a creature is hit, you can spend a reaction to disrupt the strike if they are within range or reach of your weapon. If this attack hits, the triggering attack must be repeated with disadvantage, and if it hits the target has resistance to the damage."</p><p>"When damaged, you can spend a reaction to gain resistance to the damage. You must be wielding a shield in your hand to do this."</p><p>"When damaged, you can spend a reaction to gain immunity to the damage. You must be wielding a shield in your hand to do this, and your shield loses 1 AC; when reduced to 0, it is destroyed, but still requires a bonus action to discard. If the shield is magical and not destroyed, it regains lost AC at the end of a short or long rest."</p><p>"If you have an opportunity to spend a reaction but have none remaining, you can spend an action point instead. If you do so, you gain an additional action on your next turn. If you already have an extra action on that turn, you gain one on the next turn instead."</p><p>"When you are subject to a saving throw, you may expend a reaction to move your speed. If your new location makes you an invalid target for the saving throw, you automatically pass the saving throw."</p><p>"If you damage a creature, any saving throw they cause is rolled at advantage until the end of your next turn"</p><p>"You cannot suffer disadvantage on attacks."</p><p>"Attacks on you never have advantage."</p><p></p><p>None of these are supernatural. None of these are cutting fireballs in half.</p><p></p><p>These all change how the game is played.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8062295, member: 72555"] And while it is a better "Deadly Reaper" than 3e fighters, it isn't all that good at it either. There is a lot of fictional space that is left lacking. There are a lot of things you could add to the fighter without going supernatural. 1) Proficiency in all saves, or maybe +con to all saves. Why not? 2) Indomidable that just works like legendary resist. Why not? 3) Shutdown/awesome moves. For 3, we can look back at 4e. "If a creature moves at least 5' within 30' of you, you can expend your reaction to move your speed and make an attack on them. If you hit them, their speed is reduced to 0 until the end of the current turn." "When a creature is hit, you can spend a reaction to disrupt the strike if they are within range or reach of your weapon. If this attack hits, the triggering attack must be repeated with disadvantage, and if it hits the target has resistance to the damage." "When damaged, you can spend a reaction to gain resistance to the damage. You must be wielding a shield in your hand to do this." "When damaged, you can spend a reaction to gain immunity to the damage. You must be wielding a shield in your hand to do this, and your shield loses 1 AC; when reduced to 0, it is destroyed, but still requires a bonus action to discard. If the shield is magical and not destroyed, it regains lost AC at the end of a short or long rest." "If you have an opportunity to spend a reaction but have none remaining, you can spend an action point instead. If you do so, you gain an additional action on your next turn. If you already have an extra action on that turn, you gain one on the next turn instead." "When you are subject to a saving throw, you may expend a reaction to move your speed. If your new location makes you an invalid target for the saving throw, you automatically pass the saving throw." "If you damage a creature, any saving throw they cause is rolled at advantage until the end of your next turn" "You cannot suffer disadvantage on attacks." "Attacks on you never have advantage." None of these are supernatural. None of these are cutting fireballs in half. These all change how the game is played. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
Top