Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8062857" data-attributes="member: 6801228"><p>A lot of interesting thoughts here. I like the idea of prestige classes that let you specialize, I always felt that was a super cool mechanic of showing you've entered a new tier of play, by taking on a more impressive title and set of powers. </p><p></p><p>Thoughts in no particular order</p><p></p><p>I don't like the idea of the noble fighter, for two reasons. 1) Anyone should be able to get followers. I mean, a paladin or cleric can found a church and get a bunch of followers, I feel like this is more of an ability based in the story, maybe an alternative rule set like Colville did, for letting anyone who wants it get a follower and start dealing with the issues of landed people. 2) If they bring an army to fight, combat crawls. The sheer number of people to keep track of will slow things down. Also, while the fighter might have brough 15 archers, then there is no reason for the cleric to not summon an War Angel and that is cooler and will have a bigger impact. So I don't think we can base the fighter around that concept. </p><p></p><p></p><p></p><p>Another thing we should think about is giving the fighter the ability to control people in melee. There was a recent discussion of grappling on GiTP and point has come up that Fighters and Barbarians simply have no way to prevent an enemy caster from casting a spell, per RAW. A lot of people are even arguing against a proposed example which would take 4 checks (used as attacks, so one round with action surge) to restrain a caster to the point of not being able to cast, and keep the fighter locked into doing nothing but preventing that single person from acting. </p><p></p><p>Meanwhile, casters have an embarrassment of options for locking down single targets or multiple targets, without even preventing them from doing other things. So, if we want some parity, there needs to be a way for a fighter to deny at least a single foe their actions. Doesn't have to be easy, just possible.</p><p></p><p></p><p></p><p>I wonder if you could lean into the "war" and "battlefield" parts of the fighter. They know combat like no one else, and that gives them ways to move and act in combat like no one else. Maybe fighters just grant disadvantage to AO's constantly, because they know where that strike is coming from. Maybe an archer gets a free shot on an enemy that leaves cover, or enters their line of sight for the first time, like all those scenes where someone turns and shoots the goons coming in the door. </p><p></p><p></p><p></p><p></p><p>Fighters need something for out of combat. Like was said, mages get so many scenes and eventually are shaping the course of the game by gathering information, crafting relics, transporting the party, binding powers. I'm not really sure how to do this though. </p><p></p><p></p><p></p><p>What if fighters started needing less sleep and became resistant to exhaustion? I don't know if it would ever be super relevant, but one of the things that you always hear about epic fighters is that they battled some foe "for many days", well, what if that became something they could do? A 15th level fighter only needs to sleep 4 hours for a long rest, and they can just ignore the first two times they would gain a level of exhaustion. </p><p></p><p>It wouldn't help though, because the wizard would still need eight hours and rests, so it couldn't really effect gameplay too much, but pulling that endless vitality card could be neat.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8062857, member: 6801228"] A lot of interesting thoughts here. I like the idea of prestige classes that let you specialize, I always felt that was a super cool mechanic of showing you've entered a new tier of play, by taking on a more impressive title and set of powers. Thoughts in no particular order I don't like the idea of the noble fighter, for two reasons. 1) Anyone should be able to get followers. I mean, a paladin or cleric can found a church and get a bunch of followers, I feel like this is more of an ability based in the story, maybe an alternative rule set like Colville did, for letting anyone who wants it get a follower and start dealing with the issues of landed people. 2) If they bring an army to fight, combat crawls. The sheer number of people to keep track of will slow things down. Also, while the fighter might have brough 15 archers, then there is no reason for the cleric to not summon an War Angel and that is cooler and will have a bigger impact. So I don't think we can base the fighter around that concept. Another thing we should think about is giving the fighter the ability to control people in melee. There was a recent discussion of grappling on GiTP and point has come up that Fighters and Barbarians simply have no way to prevent an enemy caster from casting a spell, per RAW. A lot of people are even arguing against a proposed example which would take 4 checks (used as attacks, so one round with action surge) to restrain a caster to the point of not being able to cast, and keep the fighter locked into doing nothing but preventing that single person from acting. Meanwhile, casters have an embarrassment of options for locking down single targets or multiple targets, without even preventing them from doing other things. So, if we want some parity, there needs to be a way for a fighter to deny at least a single foe their actions. Doesn't have to be easy, just possible. I wonder if you could lean into the "war" and "battlefield" parts of the fighter. They know combat like no one else, and that gives them ways to move and act in combat like no one else. Maybe fighters just grant disadvantage to AO's constantly, because they know where that strike is coming from. Maybe an archer gets a free shot on an enemy that leaves cover, or enters their line of sight for the first time, like all those scenes where someone turns and shoots the goons coming in the door. Fighters need something for out of combat. Like was said, mages get so many scenes and eventually are shaping the course of the game by gathering information, crafting relics, transporting the party, binding powers. I'm not really sure how to do this though. What if fighters started needing less sleep and became resistant to exhaustion? I don't know if it would ever be super relevant, but one of the things that you always hear about epic fighters is that they battled some foe "for many days", well, what if that became something they could do? A 15th level fighter only needs to sleep 4 hours for a long rest, and they can just ignore the first two times they would gain a level of exhaustion. It wouldn't help though, because the wizard would still need eight hours and rests, so it couldn't really effect gameplay too much, but pulling that endless vitality card could be neat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
Top