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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Stalker0" data-source="post: 8063245" data-attributes="member: 5889"><p>I do really like the idea of archetypes (ie paragon paths) that give fighters the “magical” hootspha they need, but provides the necessary flavor requirements to let players swallow it for the fighter. Here’s a few examples of ways to give fighters flexible high level magic (in flavor).</p><p></p><p>So here are some examples you could choose from at 10th level.</p><p></p><p>Chosen by War: Your exploits in battle are so great that they have gotten the attention of a god of war, who grants you the power of his favor.</p><p></p><p>—War Gods Favor: once per day, you can cast any 5th level or lower cleric spell, including spells on the war domain list.</p><p></p><p>Company Master: You have founded or taken over a military company, with all the mundane and magical resources at their disposal.</p><p></p><p>— Armaments: once per day you can take supplies from your company’s reserve for your own use. Gain any consumable item that is Rare or lower. The item is returned after a long rest if it’s not used.</p><p></p><p></p><p>So in the first example, the fighter is a little more directly magical. In the second, more mundane. But both still have access to high level and flexible (which is very important) magics</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8063245, member: 5889"] I do really like the idea of archetypes (ie paragon paths) that give fighters the “magical” hootspha they need, but provides the necessary flavor requirements to let players swallow it for the fighter. Here’s a few examples of ways to give fighters flexible high level magic (in flavor). So here are some examples you could choose from at 10th level. Chosen by War: Your exploits in battle are so great that they have gotten the attention of a god of war, who grants you the power of his favor. —War Gods Favor: once per day, you can cast any 5th level or lower cleric spell, including spells on the war domain list. Company Master: You have founded or taken over a military company, with all the mundane and magical resources at their disposal. — Armaments: once per day you can take supplies from your company’s reserve for your own use. Gain any consumable item that is Rare or lower. The item is returned after a long rest if it’s not used. So in the first example, the fighter is a little more directly magical. In the second, more mundane. But both still have access to high level and flexible (which is very important) magics [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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