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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Asisreo" data-source="post: 8063265" data-attributes="member: 7019027"><p>I've never said you wouldn't have the ability to do something better. It's always somehow about compare and contrast when what matters is what you have on-hand. </p><p></p><p>What you're talking about applies to spellcasters as well, you know? A cleric doesn't get to teleport. A warlock is strictly better than the cleric when it comes to out-of-combat movement, does that mean a cleric needs fixing. Not to mention, in the moment a caster may not even have the spell in their spells known. </p><p></p><p>Everyone has something they're better at than others in the game as a class. The wizard is the best utility class, the bard is the best support class, the fighter is the best fighting class. They can live without needing any of the others, but they work together to accomplish their goals in the most efficient manner. All classes needn't be homogeneous to have impact on all parts of the game. </p><p></p><p>And it isn't a contest for who can do how many tricks. Having charm person does not automatically make you better than someone that doesn't have it when socializing is involved. They first need to fail the save and then you only get advantage on charisma checks. That's at the cost of a magic missile or shield. A little less dramatic at higher levels, but the creatures you need to charm at these levels are rarely humanoid or have high wisdom modifiers. You'd have to start spending even larger spell slots, meaning you start sacrificing the power of higher level spells useful for combat. </p><p></p><p>And you can't act like spells doesn't have negative effects to them both with and without DM fiat. Charm spells in particular can cause enemies to realize they've been enchanted by you and some can even go hostile from this attempt.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8063265, member: 7019027"] I've never said you wouldn't have the ability to do something better. It's always somehow about compare and contrast when what matters is what you have on-hand. What you're talking about applies to spellcasters as well, you know? A cleric doesn't get to teleport. A warlock is strictly better than the cleric when it comes to out-of-combat movement, does that mean a cleric needs fixing. Not to mention, in the moment a caster may not even have the spell in their spells known. Everyone has something they're better at than others in the game as a class. The wizard is the best utility class, the bard is the best support class, the fighter is the best fighting class. They can live without needing any of the others, but they work together to accomplish their goals in the most efficient manner. All classes needn't be homogeneous to have impact on all parts of the game. And it isn't a contest for who can do how many tricks. Having charm person does not automatically make you better than someone that doesn't have it when socializing is involved. They first need to fail the save and then you only get advantage on charisma checks. That's at the cost of a magic missile or shield. A little less dramatic at higher levels, but the creatures you need to charm at these levels are rarely humanoid or have high wisdom modifiers. You'd have to start spending even larger spell slots, meaning you start sacrificing the power of higher level spells useful for combat. And you can't act like spells doesn't have negative effects to them both with and without DM fiat. Charm spells in particular can cause enemies to realize they've been enchanted by you and some can even go hostile from this attempt. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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