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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Asisreo" data-source="post: 8063493" data-attributes="member: 7019027"><p>The wizard dimension doored straight into a wall, took force damage, and is still right where he is. Because dimension door doesn't have some "to safety" phrase. You give exact directions that may or may not help. </p><p></p><p>Now? Once the campaign has just gotten good? Heh, it sounds like an even better story has just emerged. Let's not stop once the ball has started rolling. Let's see how our heroes survive in this devil infested world and how they plan on getting it back. The gods can't be happy that this happened, perhaps we can go to the shrine to pray to them. Or maybe we can find a fiend who doesn't particularly like this leadership. I've started campaigns with similar scenarios, almost to a tee. I can't imagine it being a game I wouldn't like to play. </p><p></p><p>Useless bags of meat. Cantrips can hardly keep up with melee damage dealers, even with invocations. They're also perfect punching bags and pin cushions for the enemy since they know the spellcaster is down, no more resurrections or annoying spells. </p><p></p><p>No, actually, you won't have 1st and 2nd level spells at-will at level 20. Where did you get the notion that a bard ever gets at-will higher level spells? Surely, you're using the entire collective abilities of spellcasters against the argument of a single fighter? Because that would hardly be fair. </p><p></p><p>QUOTE="Chaosmancer, post: 8063454, member: 6801228"]</p><p>Quite well. Most casters I've seen in beholder fights are smart enough to move in and out of the anti-magic zone. They move out, hit the beholder, then move back in so the Beholder can't hit them with their eye rays.</p><p></p><p>And, since the Beholder only gets to change it's cone at the start of its turn, if it moves the cone to hit the wizard, they have full access to all of their magic</p><p></p><p>Amusingly, it is generally barbarians and melee fighters who have the hardest time, since the Beholder is usually flying out of reach, and anti-magic prevents them from safely flying up to stab it.</p></blockquote><p>That'd be pretty clutch if the beholder was dumb, but beholders are not dumb. They'll be in the air pointing their antimagic cone downwards to have a 150ft diameter circle on the ground centered on the spellcaster. That way, no cover nor movement could have you escape the cone. </p><p></p><p>Fighters get indomitable and additional ASI's, as well as the option to grab resilient as a feat after their primary ability scores. Barbarians have danger sense and their primary saving throws go up to +13 each. Monks have Diamond Soul and can reroll failed saves as well as evasion. Rogues have evasion and slippery mind as well as an additional ASI/feat. In terms of saving throws, martials basically have a monopoly on features useful against them.</p><p>[/QUOTE]</p>
[QUOTE="Asisreo, post: 8063493, member: 7019027"] The wizard dimension doored straight into a wall, took force damage, and is still right where he is. Because dimension door doesn't have some "to safety" phrase. You give exact directions that may or may not help. Now? Once the campaign has just gotten good? Heh, it sounds like an even better story has just emerged. Let's not stop once the ball has started rolling. Let's see how our heroes survive in this devil infested world and how they plan on getting it back. The gods can't be happy that this happened, perhaps we can go to the shrine to pray to them. Or maybe we can find a fiend who doesn't particularly like this leadership. I've started campaigns with similar scenarios, almost to a tee. I can't imagine it being a game I wouldn't like to play. Useless bags of meat. Cantrips can hardly keep up with melee damage dealers, even with invocations. They're also perfect punching bags and pin cushions for the enemy since they know the spellcaster is down, no more resurrections or annoying spells. No, actually, you won't have 1st and 2nd level spells at-will at level 20. Where did you get the notion that a bard ever gets at-will higher level spells? Surely, you're using the entire collective abilities of spellcasters against the argument of a single fighter? Because that would hardly be fair. QUOTE="Chaosmancer, post: 8063454, member: 6801228"] Quite well. Most casters I've seen in beholder fights are smart enough to move in and out of the anti-magic zone. They move out, hit the beholder, then move back in so the Beholder can't hit them with their eye rays. And, since the Beholder only gets to change it's cone at the start of its turn, if it moves the cone to hit the wizard, they have full access to all of their magic Amusingly, it is generally barbarians and melee fighters who have the hardest time, since the Beholder is usually flying out of reach, and anti-magic prevents them from safely flying up to stab it. [/QUOTE] That'd be pretty clutch if the beholder was dumb, but beholders are not dumb. They'll be in the air pointing their antimagic cone downwards to have a 150ft diameter circle on the ground centered on the spellcaster. That way, no cover nor movement could have you escape the cone. Fighters get indomitable and additional ASI's, as well as the option to grab resilient as a feat after their primary ability scores. Barbarians have danger sense and their primary saving throws go up to +13 each. Monks have Diamond Soul and can reroll failed saves as well as evasion. Rogues have evasion and slippery mind as well as an additional ASI/feat. In terms of saving throws, martials basically have a monopoly on features useful against them. [/QUOTE]
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What is the vision of the high level fighter?
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