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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Asisreo" data-source="post: 8063673" data-attributes="member: 7019027"><p>Look, I get it, but in a crypt or dungeon, it's very likely the walls take up more area in a given dungeon. </p><p></p><p>Don't take fall damage jumping to those conclusions. Anyone that isn't a player character has their life completely in the hands of the DM anyways. They were sacrifices needed to make a good story regardless. They aren't real people, though. I don't feel real-life horrible choosing a path that ended up with a character dying in a videogame because they aren't actual real characters. </p><p></p><p>A character prays to their god when something happens. That's just how playing a pious character works. Maybe the god intervene. Maybe he doesn't. Regardless, the show goes on. What do the characters do next? Because the characters will do something next. </p><p></p><p>Yeah, they're geniuses. They'd probably have minions to mop you up but I wasn't just going to surprise you with a beholder using common sense that I didn't establish. </p><p></p><p>The wizard would pretty much be in the same situation as a wall of force fighter. The beholder can still barricade the doors so long as they're outside his eye. And then the beholder can just continue doing what they need to do and leave. </p><p></p><p>Paladins are half-casters that sit in the camp of kinda martials kinda spellcasters. Rangers are the same and the Hunter gets the option to take evasion. </p><p></p><p>Using that reaction really limits your spellcasting ability as a war wizard. In fact, it's probably the worst defense for saving throws entirely since it completely shunts off your best feature nearly entirely. Bless is a pre-emptive spell, just like I said. </p><p></p><p></p><p>I've personally answered your point. I was clarifying another point that you seemed to have not understood, which was unrelated to your point.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8063673, member: 7019027"] Look, I get it, but in a crypt or dungeon, it's very likely the walls take up more area in a given dungeon. Don't take fall damage jumping to those conclusions. Anyone that isn't a player character has their life completely in the hands of the DM anyways. They were sacrifices needed to make a good story regardless. They aren't real people, though. I don't feel real-life horrible choosing a path that ended up with a character dying in a videogame because they aren't actual real characters. A character prays to their god when something happens. That's just how playing a pious character works. Maybe the god intervene. Maybe he doesn't. Regardless, the show goes on. What do the characters do next? Because the characters will do something next. Yeah, they're geniuses. They'd probably have minions to mop you up but I wasn't just going to surprise you with a beholder using common sense that I didn't establish. The wizard would pretty much be in the same situation as a wall of force fighter. The beholder can still barricade the doors so long as they're outside his eye. And then the beholder can just continue doing what they need to do and leave. Paladins are half-casters that sit in the camp of kinda martials kinda spellcasters. Rangers are the same and the Hunter gets the option to take evasion. Using that reaction really limits your spellcasting ability as a war wizard. In fact, it's probably the worst defense for saving throws entirely since it completely shunts off your best feature nearly entirely. Bless is a pre-emptive spell, just like I said. I've personally answered your point. I was clarifying another point that you seemed to have not understood, which was unrelated to your point. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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