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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Neonchameleon" data-source="post: 8064007" data-attributes="member: 87792"><p>In other words the beholder does absolutely nothing to the wizard they don't do to the fighter. But the wizard has better chances of getting round the Beholder.</p><p></p><p></p><p></p><p>Of course it would be nice if the fighter had abilities to scratch. A wizard in an anti-magic field has just as many skills as a fighter and just as many non-combat abilities as a fighter. A wizard who has merely cast all their spells for the day has cantrips like Minor Illusion on top of that.</p><p></p><p>Also you are mentioning specific anti-mage abilities when things that are anti-everything as well as things that are anti-sword hurt fighters more severely. If you're restricted to melee weapons then anything that <em>restrains</em> has a much bigger proportional impact - as for that matter does anything that slows as both mean they often can't reach combat. Restraining has a second negative effect on fighters in that it forces them to take disadvantage - at which point the casters shrug and replace their attack spells that roll to hit with spells that need savign against.</p><p></p><p></p><p></p><p>If D&D is based round the three pillars of exploration, social, and combat, the fighter has the worst social abilities in the game and arguably the worst exploration abilities, not having one single mechanical feature on their base class other than their base skills that are useful in either social or exploration situations although Str + Athletics can be useful at low level. </p><p></p><p>If they are objectively the worst at two out of three pillars of the game then they had better be the best at the third or they are just weak.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8064007, member: 87792"] In other words the beholder does absolutely nothing to the wizard they don't do to the fighter. But the wizard has better chances of getting round the Beholder. Of course it would be nice if the fighter had abilities to scratch. A wizard in an anti-magic field has just as many skills as a fighter and just as many non-combat abilities as a fighter. A wizard who has merely cast all their spells for the day has cantrips like Minor Illusion on top of that. Also you are mentioning specific anti-mage abilities when things that are anti-everything as well as things that are anti-sword hurt fighters more severely. If you're restricted to melee weapons then anything that [I]restrains[/I] has a much bigger proportional impact - as for that matter does anything that slows as both mean they often can't reach combat. Restraining has a second negative effect on fighters in that it forces them to take disadvantage - at which point the casters shrug and replace their attack spells that roll to hit with spells that need savign against. If D&D is based round the three pillars of exploration, social, and combat, the fighter has the worst social abilities in the game and arguably the worst exploration abilities, not having one single mechanical feature on their base class other than their base skills that are useful in either social or exploration situations although Str + Athletics can be useful at low level. If they are objectively the worst at two out of three pillars of the game then they had better be the best at the third or they are just weak. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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