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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Neonchameleon" data-source="post: 8064120" data-attributes="member: 87792"><p>No. There is an assumption that the wizard has chosen to Shapechange or True Polymorph because being a dragon is cool. And they get to do things like flying and breathing fire. A wizard shapechanged into a dragon isn't the wizard in hardcore PvP mode - it's the wizard having fun in PvE mode playing a hordebreaker with a 60 foot cone breath attack that does 18d6 damage and recharges on average every three rounds.</p><p></p><p>And the assumption that a caster has all the spells are long gone. But the assumption that a mid-high level caster has <em>some</em> spells prepared for most common situations is just common sense. At tenth level the wizard has five cantrip slots (of which you seldom want more than two for combat), fifteen spell slots, and about fifteen spells prepared (assuming Int 20), not counting Arcane Recovery. This means that even if you assume most spell slots will be used in combat you can afford to prepare about three exploration spells and two social spells, leaving a further ten combat spells. (Note that a lot of the best spells, like Wall of Stone or various illusions can blur the line). With 5e's more flexible slots the idea that a mid level wizard can't go above and beyond in most non-combat encounters with at least one spell and their cantrips is an odd assumption.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8064120, member: 87792"] No. There is an assumption that the wizard has chosen to Shapechange or True Polymorph because being a dragon is cool. And they get to do things like flying and breathing fire. A wizard shapechanged into a dragon isn't the wizard in hardcore PvP mode - it's the wizard having fun in PvE mode playing a hordebreaker with a 60 foot cone breath attack that does 18d6 damage and recharges on average every three rounds. And the assumption that a caster has all the spells are long gone. But the assumption that a mid-high level caster has [I]some[/I] spells prepared for most common situations is just common sense. At tenth level the wizard has five cantrip slots (of which you seldom want more than two for combat), fifteen spell slots, and about fifteen spells prepared (assuming Int 20), not counting Arcane Recovery. This means that even if you assume most spell slots will be used in combat you can afford to prepare about three exploration spells and two social spells, leaving a further ten combat spells. (Note that a lot of the best spells, like Wall of Stone or various illusions can blur the line). With 5e's more flexible slots the idea that a mid level wizard can't go above and beyond in most non-combat encounters with at least one spell and their cantrips is an odd assumption. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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