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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Minigiant" data-source="post: 8064555" data-attributes="member: 63508"><p>You're missing my point.</p><p></p><p>John Wick, King Arthur and Achilles are all high level fighters. They all are superhuman at the levels they exist in. They however are <u><strong>completely different interpretations</strong></u> of what a high level fight is. You cannot take a single class subclass combinaition and add some feats to replicate them. You need to fundamentally change how the fighter workss at high levels to create them.</p><p></p><p>John Wick is an action hero. He contains most of the fighter features you see in 5e.</p><p></p><p>King Arthur? Arthur's class features are an <strong>overpowered sword </strong>and a<strong> fantasy kingdom</strong>. He has a class feature that says "Choose a legendary or rare weapon in the DMG. <u>You have it now</u>. You can ignore any requirements to attune with it or use it. This ittem does not count against the number of items you can have attunement with."</p><p></p><p>Achilles is a Demigod with a magical buff on top of it. He can't be dropped except by critical hits.</p><p></p><p>Robin Hood's class features is trick shots and<strong> an actual gang</strong>.</p><p></p><p>And this is before you even bring up fighters from anime/manga/manhua.</p><p></p><p>There are so man ways to interpet a high level fighter. However the discussion is rarely had because no one but the designers and a few DMs are forces to stay in the discussion and not bail if stuff they don't like enter the discussion. There is no onus to state what a high level fighter is, state what actions they can do, and how they interact with a D&D world.</p><p></p><p>It's the same thing that happens when someone asks how your nonmagical ranger tracks a dragon or a teleporting demon. Only the design team is forced to answer.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8064555, member: 63508"] You're missing my point. John Wick, King Arthur and Achilles are all high level fighters. They all are superhuman at the levels they exist in. They however are [U][B]completely different interpretations[/B][/U] of what a high level fight is. You cannot take a single class subclass combinaition and add some feats to replicate them. You need to fundamentally change how the fighter workss at high levels to create them. John Wick is an action hero. He contains most of the fighter features you see in 5e. King Arthur? Arthur's class features are an [B]overpowered sword [/B]and a[B] fantasy kingdom[/B]. He has a class feature that says "Choose a legendary or rare weapon in the DMG. [U]You have it now[/U]. You can ignore any requirements to attune with it or use it. This ittem does not count against the number of items you can have attunement with." Achilles is a Demigod with a magical buff on top of it. He can't be dropped except by critical hits. Robin Hood's class features is trick shots and[B] an actual gang[/B]. And this is before you even bring up fighters from anime/manga/manhua. There are so man ways to interpet a high level fighter. However the discussion is rarely had because no one but the designers and a few DMs are forces to stay in the discussion and not bail if stuff they don't like enter the discussion. There is no onus to state what a high level fighter is, state what actions they can do, and how they interact with a D&D world. It's the same thing that happens when someone asks how your nonmagical ranger tracks a dragon or a teleporting demon. Only the design team is forced to answer. [/QUOTE]
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What is the vision of the high level fighter?
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