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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Stalker0" data-source="post: 8064862" data-attributes="member: 5889"><p>I had an epiphany last night, which is actually an old idea. One of the fighters issue is flexibility, he is always going to suffer versus casters that have so many tools for the job, or can change their tools day to day.</p><p></p><p>So the solution, we give the fighter flexibility in an area it’s been known for since 3e...feats.</p><p></p><p>Adaptive Style</p><p></p><p>Choose a feat from the following list (covers the initial core feats we want to include) plus any feat with the adaptive keyword (covers new feats in the advanced book).</p><p></p><p>As a bonus action, the fighter changes this feat with another applicable one. He cannot change the feat again until after a short rest.</p><p></p><p></p><p>so now, a fighter faces flying enemies? He takes a feat to help ranged or thrown attacks.</p><p></p><p>facing a super domination wizard? Take resilient on wisdom saves or maybe mage slayer.</p><p></p><p>suddenly dropped in a super hot plane? Take the new advanced endurance feat That mimics an endure elements effect.</p><p></p><p></p><p>our high level fighter now can choose the right tool for the job when he needs it. Further we don’t have to create special abilities or stances or xyz...we simply augment a system that already exists (feats).</p><p></p><p>while it may not be ah equal to magic, this gives the fighter a lot of flexibility in a mundane space, using a tool players are well familiar with and already commonly associate the fighter with.</p><p></p><p>Its super simple and yet super powerful</p><p></p><p>instead of trying to define the high level fighter, with this mechanic, they can define themselves</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8064862, member: 5889"] I had an epiphany last night, which is actually an old idea. One of the fighters issue is flexibility, he is always going to suffer versus casters that have so many tools for the job, or can change their tools day to day. So the solution, we give the fighter flexibility in an area it’s been known for since 3e...feats. Adaptive Style Choose a feat from the following list (covers the initial core feats we want to include) plus any feat with the adaptive keyword (covers new feats in the advanced book). As a bonus action, the fighter changes this feat with another applicable one. He cannot change the feat again until after a short rest. so now, a fighter faces flying enemies? He takes a feat to help ranged or thrown attacks. facing a super domination wizard? Take resilient on wisdom saves or maybe mage slayer. suddenly dropped in a super hot plane? Take the new advanced endurance feat That mimics an endure elements effect. our high level fighter now can choose the right tool for the job when he needs it. Further we don’t have to create special abilities or stances or xyz...we simply augment a system that already exists (feats). while it may not be ah equal to magic, this gives the fighter a lot of flexibility in a mundane space, using a tool players are well familiar with and already commonly associate the fighter with. Its super simple and yet super powerful instead of trying to define the high level fighter, with this mechanic, they can define themselves [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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