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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8065340" data-attributes="member: 6871653"><p>That's not dumb. Fighter is probably only ''still a thing'' because of tradition.</p><p></p><p>If you have:</p><ul> <li data-xf-list-type="ul">Barbarian, the reckless, war-loving brute (maybe with another name, I'm partial to Slayer but it could be anything)</li> <li data-xf-list-type="ul">Rogue, a nimble, city-based mobile fighter</li> <li data-xf-list-type="ul">Warlord, the intelligent and charismatic team fighter with a mind for strategy and synergy</li> <li data-xf-list-type="ul">Ranger, the ambush master, wilderness oriented guerrilla fighter</li> <li data-xf-list-type="ul">Paladin, divinely inspired noble fighter.</li> </ul><p></p><p>each of them fighting as good as the next while having defined theme and particular in-setting narrative, well then the fighter is a little redundant.</p><p></p><p>After all, what is a fighter when he's not strong and reckless, or mobile and nimble, or wise and charismatic, or crafty and stealthy? </p><p></p><p>I'd say it could be as simple as:</p><ul> <li data-xf-list-type="ul">removing the fighter</li> <li data-xf-list-type="ul">Add a possible STR-build rogue with medium armor and shield (brute, thug, knave whatever)</li> <li data-xf-list-type="ul">Refluff the barbarian to be a little less primal-oriented (or not, if you prefer you Ranger with spells and thus, not mundane).</li> <li data-xf-list-type="ul">Create a warlord class.</li> </ul><p></p><p>and you have probably covered 90% of the fighter theme.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8065340, member: 6871653"] That's not dumb. Fighter is probably only ''still a thing'' because of tradition. If you have: [LIST] [*]Barbarian, the reckless, war-loving brute (maybe with another name, I'm partial to Slayer but it could be anything) [*]Rogue, a nimble, city-based mobile fighter [*]Warlord, the intelligent and charismatic team fighter with a mind for strategy and synergy [*]Ranger, the ambush master, wilderness oriented guerrilla fighter [*]Paladin, divinely inspired noble fighter. [/LIST] each of them fighting as good as the next while having defined theme and particular in-setting narrative, well then the fighter is a little redundant. After all, what is a fighter when he's not strong and reckless, or mobile and nimble, or wise and charismatic, or crafty and stealthy? I'd say it could be as simple as: [LIST] [*]removing the fighter [*]Add a possible STR-build rogue with medium armor and shield (brute, thug, knave whatever) [*]Refluff the barbarian to be a little less primal-oriented (or not, if you prefer you Ranger with spells and thus, not mundane). [*]Create a warlord class. [/LIST] and you have probably covered 90% of the fighter theme. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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