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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8065574" data-attributes="member: 6802951"><p>I see two issues there though:</p><p>1) Bounded accuracy: I like it as a concept, but it has issues when placed into the same game as the 1st - 9th level D&D spell progression. But at high levels, normal ability checks increase by less than 5 compared to lower levels. And that is <em>with </em>expertise.</p><p>2) Increasing the capability of normal ability checks doesn't do much to reduce the power divide between casters and non-casters, because casters get to make ability checks too. - The face that people don't tend to consider ability checks on casters compared to their spells kinda demonstrates that power divide.</p><p></p><p>This is why I was considering the Heroic Surge option granting the ability to do more on a skill check. Not just "get a higher number", but more getting a more powerful effect. Like being able to carry several companions when jumping/climbing/swimming on an athletics check. Or an insight check revealing what someone's first action would be if combat started.</p><p></p><p></p><p></p><p>Indeed. You could probably simply give martial classes a non-combat feat every other level after 10, and it still would not overshadow a full caster.</p><p></p><p> While there are much more interesting things possible, at the end of the day, the fighter can easily be made more powerful in combat by having higher numbers. Note that I'm not actually convinced that this is necessary.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8065574, member: 6802951"] I see two issues there though: 1) Bounded accuracy: I like it as a concept, but it has issues when placed into the same game as the 1st - 9th level D&D spell progression. But at high levels, normal ability checks increase by less than 5 compared to lower levels. And that is [I]with [/I]expertise. 2) Increasing the capability of normal ability checks doesn't do much to reduce the power divide between casters and non-casters, because casters get to make ability checks too. - The face that people don't tend to consider ability checks on casters compared to their spells kinda demonstrates that power divide. This is why I was considering the Heroic Surge option granting the ability to do more on a skill check. Not just "get a higher number", but more getting a more powerful effect. Like being able to carry several companions when jumping/climbing/swimming on an athletics check. Or an insight check revealing what someone's first action would be if combat started. Indeed. You could probably simply give martial classes a non-combat feat every other level after 10, and it still would not overshadow a full caster. While there are much more interesting things possible, at the end of the day, the fighter can easily be made more powerful in combat by having higher numbers. Note that I'm not actually convinced that this is necessary. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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